/* * Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.watchers.common; import java.util.HashMap; import java.util.Map; import java.util.UUID; import mage.MageObject; import mage.cards.Card; import mage.constants.WatcherScope; import mage.game.Game; import mage.game.events.DamagedPlayerEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; import mage.watchers.Watcher; /* 20130711 *903.14a A player that’s been dealt 21 or more combat damage by the same commander * over the course of the game loses the game. (This is a state-based action. See rule 704.) * * * @author Plopman */ public class CommanderInfoWatcher extends Watcher { public final Map<UUID, Integer> damageToPlayer = new HashMap<>(); public final boolean checkCommanderDamage; public CommanderInfoWatcher(UUID commander, boolean checkCommanderDamage) { super(CommanderInfoWatcher.class.getSimpleName(), WatcherScope.CARD); this.sourceId = commander; this.checkCommanderDamage = checkCommanderDamage; } public CommanderInfoWatcher(final CommanderInfoWatcher watcher) { super(watcher); this.damageToPlayer.putAll(watcher.damageToPlayer); this.checkCommanderDamage = watcher.checkCommanderDamage; } @Override public CommanderInfoWatcher copy() { return new CommanderInfoWatcher(this); } @Override public void watch(GameEvent event, Game game) { if (checkCommanderDamage && event.getType() == EventType.DAMAGED_PLAYER && event instanceof DamagedPlayerEvent) { if (sourceId.equals(event.getSourceId())) { DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event; if (damageEvent.isCombatDamage()) { UUID playerUUID = event.getTargetId(); Integer damage = damageToPlayer.getOrDefault(playerUUID, 0); damage += damageEvent.getAmount(); damageToPlayer.put(playerUUID, damage); Player player = game.getPlayer(playerUUID); MageObject commander = game.getObject(sourceId); if (player != null && commander != null) { if (!game.isSimulation()) { game.informPlayers(commander.getLogName() + " did " + damage + " combat damage to " + player.getLogName() + " during the game."); } this.addCardInfoToCommander(game); } } } } // Add card info to the commander if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(sourceId)) { this.addCardInfoToCommander(game); } } public void addCardInfoToCommander(Game game) { MageObject object = game.getPermanent(sourceId); if (object == null) { object = game.getCard(sourceId); } if (object != null) { StringBuilder sb = new StringBuilder(); sb.append("<b>Commander</b>"); Integer castCount = (Integer) game.getState().getValue(sourceId + "_castCount"); if (castCount != null) { sb.append(' ').append(castCount).append(castCount == 1 ? " time" : " times").append(" casted from the command zone."); } this.addInfo(object, "Commander", sb.toString(), game); if (checkCommanderDamage) { for (Map.Entry<UUID, Integer> entry : damageToPlayer.entrySet()) { Player damagedPlayer = game.getPlayer(entry.getKey()); sb.append("<b>Commander</b> did ").append(entry.getValue()).append(" combat damage to player ").append(damagedPlayer.getLogName()).append('.'); this.addInfo(object, "Commander" + entry.getKey(), "<b>Commander</b> did " + entry.getValue() + " combat damage to player " + damagedPlayer.getLogName() + '.', game); } } } } private void addInfo(MageObject object, String key, String value, Game game) { ((Card) object).addInfo(key, value, game); if (object instanceof Permanent) { ((Permanent) object).addInfo(key, value, game); } } public Map<UUID, Integer> getDamageToPlayer() { return damageToPlayer; } }