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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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*
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package mage.abilities.effects;
import mage.abilities.Ability;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
*
* @author LevelX2
*/
public interface ContinuousRuleModifyingEffect extends ContinuousEffect {
/**
* This check for the relevant events is called at first to prevent further actions if
* the current event is ignored from this effect. Speeds up event handling.
* @param event
* @param game
* @return
*/
boolean checksEventType(GameEvent event, Game game);
/**
*
* @param event the event to check if it may happen
* @param source the ability of the effect
* @param game the game
* @return
*/
boolean applies(GameEvent event, Ability source, Game game);
/**
* Defines if the user should get a message about the rule modifying effect
* if he was applied
*
* @return true if user should be informed
*/
boolean sendMessageToUser();
/**
* Defines if the a message should be send to game log about the rule modifying effect
* if he was applied
*
* @return true if message should go to game log
*/
boolean sendMessageToGameLog();
/**
* Returns a message text that informs the player why he can't do something.
*
* @param source the ability of the effect
* @param event
* @param game the game
* @return
*/
String getInfoMessage(Ability source, GameEvent event, Game game);
}