/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects; import mage.abilities.Ability; import mage.game.Game; import mage.game.events.GameEvent; /** * * @author LevelX2 */ public interface ContinuousRuleModifyingEffect extends ContinuousEffect { /** * This check for the relevant events is called at first to prevent further actions if * the current event is ignored from this effect. Speeds up event handling. * @param event * @param game * @return */ boolean checksEventType(GameEvent event, Game game); /** * * @param event the event to check if it may happen * @param source the ability of the effect * @param game the game * @return */ boolean applies(GameEvent event, Ability source, Game game); /** * Defines if the user should get a message about the rule modifying effect * if he was applied * * @return true if user should be informed */ boolean sendMessageToUser(); /** * Defines if the a message should be send to game log about the rule modifying effect * if he was applied * * @return true if message should go to game log */ boolean sendMessageToGameLog(); /** * Returns a message text that informs the player why he can't do something. * * @param source the ability of the effect * @param event * @param game the game * @return */ String getInfoMessage(Ability source, GameEvent event, Game game); }