/* * Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.combat; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.RequirementEffect; import mage.constants.Duration; import mage.game.Game; import mage.game.permanent.Permanent; /** * !! This effect does only support one target. * * * http://tappedout.net/mtg-questions/must-be-blocked-if-able-effect-makes-other-attacking-creatures-essentially-unblockable/ * * When you Declare Blockers, you choose an arrangement for your blockers, * then check to see if there are any restrictions or requirements. * * If any restrictions are violated, the block is illegal. (For example, * trying to block with Sightless Ghoul) * If any requirements are violated, the least possible number of requirements * must be violated, otherwise the block is illegal. (For example, your opponent * control two creatures that he has cast Deadly Allure on, but you control only * one creature. Blocking either one will violate a requirement, "This creature * must be blocked this turn if able", but it will also violate the least * possible number of requirements, thus it is legal.) * If the block is illegal, the game state backs up and you declare blockers * again. (Note that while you can, in some cases, circumvent requirements * such as "This creature must be blocked" or "This creature must block * any attacking creature" you can never circumvent restrictions: "This creature * can't block" or "Only one creature may block this turn.") * Because you declare ALL your blockers at once, THEN check for * restrictions/requirements, you may block Deadly Allure'd creatures * with only one creature, if you choose. * This still works with Lure: This card sets up a requirement that ALL * creatures must block it if able. Any block that violates more than * the minimum number of requirements is still illegal. * * @author LevelX2 */ public class MustBeBlockedByAtLeastOneTargetEffect extends RequirementEffect { public MustBeBlockedByAtLeastOneTargetEffect() { this(Duration.EndOfTurn); } public MustBeBlockedByAtLeastOneTargetEffect(Duration duration) { super(duration); staticText = "Target creature must be blocked this turn if able"; } public MustBeBlockedByAtLeastOneTargetEffect(final MustBeBlockedByAtLeastOneTargetEffect effect) { super(effect); } @Override public boolean applies(Permanent permanent, Ability source, Game game) { return permanent.canBlock(this.getTargetPointer().getFirst(game, source), game); } @Override public boolean mustAttack(Game game) { return false; } @Override public boolean mustBlock(Game game) { return false; } @Override public UUID mustBlockAttackerIfElseUnblocked(Ability source, Game game) { return this.getTargetPointer().getFirst(game, source); } @Override public MustBeBlockedByAtLeastOneTargetEffect copy() { return new MustBeBlockedByAtLeastOneTargetEffect(this); } }