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package mage.cards.c;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.common.WinGameSourceControllerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class CoalitionVictory extends CardImpl {
public static final FilterControlledLandPermanent filterPlains = new FilterControlledLandPermanent();
public static final FilterControlledLandPermanent filterIsland = new FilterControlledLandPermanent();
public static final FilterControlledLandPermanent filterSwamp = new FilterControlledLandPermanent();
public static final FilterControlledLandPermanent filterMountain = new FilterControlledLandPermanent();
public static final FilterControlledLandPermanent filterForest = new FilterControlledLandPermanent();
public static final FilterControlledCreaturePermanent filterWhite = new FilterControlledCreaturePermanent();
public static final FilterControlledCreaturePermanent filterBlue = new FilterControlledCreaturePermanent();
public static final FilterControlledCreaturePermanent filterBlack = new FilterControlledCreaturePermanent();
public static final FilterControlledCreaturePermanent filterRed = new FilterControlledCreaturePermanent();
public static final FilterControlledCreaturePermanent filterGreen = new FilterControlledCreaturePermanent();
static {
filterPlains.add(new SubtypePredicate("Plains"));
filterIsland.add(new SubtypePredicate("Island"));
filterSwamp.add(new SubtypePredicate("Swamp"));
filterMountain.add(new SubtypePredicate("Mountain"));
filterForest.add(new SubtypePredicate("Forest"));
filterWhite.add(new ColorPredicate(ObjectColor.WHITE));
filterBlue.add(new ColorPredicate(ObjectColor.BLUE));
filterBlack.add(new ColorPredicate(ObjectColor.BLACK));
filterRed.add(new ColorPredicate(ObjectColor.RED));
filterGreen.add(new ColorPredicate(ObjectColor.GREEN));
}
public CoalitionVictory(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{W}{U}{B}{R}{G}");
// You win the game if you control a land of each basic land type and a creature of each color.
this.getSpellAbility().addEffect(new ConditionalOneShotEffect(new WinGameSourceControllerEffect(),
new CoalitionVictoryCondition(),
"You win the game if you control a land of each basic land type and a creature of each color."));
}
public CoalitionVictory(final CoalitionVictory card) {
super(card);
}
@Override
public CoalitionVictory copy() {
return new CoalitionVictory(this);
}
}
class CoalitionVictoryCondition implements Condition {
@Override
public boolean apply(Game game, Ability source) {
if (game.getBattlefield().count(CoalitionVictory.filterPlains, source.getSourceId(), source.getControllerId(), game) < 1) {
return false;
}
if (game.getBattlefield().count(CoalitionVictory.filterIsland, source.getSourceId(), source.getControllerId(), game) < 1) {
return false;
}
if (game.getBattlefield().count(CoalitionVictory.filterSwamp, source.getSourceId(), source.getControllerId(), game) < 1) {
return false;
}
if (game.getBattlefield().count(CoalitionVictory.filterMountain, source.getSourceId(), source.getControllerId(), game) < 1) {
return false;
}
if (game.getBattlefield().count(CoalitionVictory.filterForest, source.getSourceId(), source.getControllerId(), game) < 1) {
return false;
}
if (game.getBattlefield().count(CoalitionVictory.filterWhite, source.getSourceId(), source.getControllerId(), game) < 1) {
return false;
}
if (game.getBattlefield().count(CoalitionVictory.filterBlue, source.getSourceId(), source.getControllerId(), game) < 1) {
return false;
}
if (game.getBattlefield().count(CoalitionVictory.filterBlack, source.getSourceId(), source.getControllerId(), game) < 1) {
return false;
}
if (game.getBattlefield().count(CoalitionVictory.filterRed, source.getSourceId(), source.getControllerId(), game) < 1) {
return false;
}
return game.getBattlefield().count(CoalitionVictory.filterGreen, source.getSourceId(), source.getControllerId(), game) >= 1;
}
}