/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.condition.Condition; import mage.abilities.decorator.ConditionalOneShotEffect; import mage.abilities.effects.common.WinGameSourceControllerEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.common.FilterControlledLandPermanent; import mage.filter.predicate.mageobject.ColorPredicate; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import java.util.UUID; /** * * @author fireshoes */ public class CoalitionVictory extends CardImpl { public static final FilterControlledLandPermanent filterPlains = new FilterControlledLandPermanent(); public static final FilterControlledLandPermanent filterIsland = new FilterControlledLandPermanent(); public static final FilterControlledLandPermanent filterSwamp = new FilterControlledLandPermanent(); public static final FilterControlledLandPermanent filterMountain = new FilterControlledLandPermanent(); public static final FilterControlledLandPermanent filterForest = new FilterControlledLandPermanent(); public static final FilterControlledCreaturePermanent filterWhite = new FilterControlledCreaturePermanent(); public static final FilterControlledCreaturePermanent filterBlue = new FilterControlledCreaturePermanent(); public static final FilterControlledCreaturePermanent filterBlack = new FilterControlledCreaturePermanent(); public static final FilterControlledCreaturePermanent filterRed = new FilterControlledCreaturePermanent(); public static final FilterControlledCreaturePermanent filterGreen = new FilterControlledCreaturePermanent(); static { filterPlains.add(new SubtypePredicate("Plains")); filterIsland.add(new SubtypePredicate("Island")); filterSwamp.add(new SubtypePredicate("Swamp")); filterMountain.add(new SubtypePredicate("Mountain")); filterForest.add(new SubtypePredicate("Forest")); filterWhite.add(new ColorPredicate(ObjectColor.WHITE)); filterBlue.add(new ColorPredicate(ObjectColor.BLUE)); filterBlack.add(new ColorPredicate(ObjectColor.BLACK)); filterRed.add(new ColorPredicate(ObjectColor.RED)); filterGreen.add(new ColorPredicate(ObjectColor.GREEN)); } public CoalitionVictory(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{W}{U}{B}{R}{G}"); // You win the game if you control a land of each basic land type and a creature of each color. this.getSpellAbility().addEffect(new ConditionalOneShotEffect(new WinGameSourceControllerEffect(), new CoalitionVictoryCondition(), "You win the game if you control a land of each basic land type and a creature of each color.")); } public CoalitionVictory(final CoalitionVictory card) { super(card); } @Override public CoalitionVictory copy() { return new CoalitionVictory(this); } } class CoalitionVictoryCondition implements Condition { @Override public boolean apply(Game game, Ability source) { if (game.getBattlefield().count(CoalitionVictory.filterPlains, source.getSourceId(), source.getControllerId(), game) < 1) { return false; } if (game.getBattlefield().count(CoalitionVictory.filterIsland, source.getSourceId(), source.getControllerId(), game) < 1) { return false; } if (game.getBattlefield().count(CoalitionVictory.filterSwamp, source.getSourceId(), source.getControllerId(), game) < 1) { return false; } if (game.getBattlefield().count(CoalitionVictory.filterMountain, source.getSourceId(), source.getControllerId(), game) < 1) { return false; } if (game.getBattlefield().count(CoalitionVictory.filterForest, source.getSourceId(), source.getControllerId(), game) < 1) { return false; } if (game.getBattlefield().count(CoalitionVictory.filterWhite, source.getSourceId(), source.getControllerId(), game) < 1) { return false; } if (game.getBattlefield().count(CoalitionVictory.filterBlue, source.getSourceId(), source.getControllerId(), game) < 1) { return false; } if (game.getBattlefield().count(CoalitionVictory.filterBlack, source.getSourceId(), source.getControllerId(), game) < 1) { return false; } if (game.getBattlefield().count(CoalitionVictory.filterRed, source.getSourceId(), source.getControllerId(), game) < 1) { return false; } return game.getBattlefield().count(CoalitionVictory.filterGreen, source.getSourceId(), source.getControllerId(), game) >= 1; } }