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package mage.cards.g;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.OpeningHandAction;
import mage.abilities.StaticAbility;
import mage.abilities.condition.common.SourceHasCounterCondition;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.ExileFromHandCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.decorator.ConditionalManaEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AddManaOfAnyColorEffect;
import mage.abilities.effects.common.BasicManaEffect;
import mage.abilities.mana.ConditionalManaAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SuperType;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import java.util.UUID;
/**
*
* @author emerald000
*/
public class GemstoneCaverns extends CardImpl {
public GemstoneCaverns(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
addSuperType(SuperType.LEGENDARY);
// If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
this.addAbility(new GemstoneCavernsAbility());
// {T}: Add {C} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.
Ability ability = new ConditionalManaAbility(Zone.BATTLEFIELD,
new ConditionalManaEffect(
new AddManaOfAnyColorEffect(),
new BasicManaEffect(Mana.ColorlessMana(1)),
new SourceHasCounterCondition(CounterType.LUCK),
"Add {C} to your mana pool. If {this} has a luck counter on it, instead add one mana of any color to your mana pool."),
new TapSourceCost());
this.addAbility(ability);
}
public GemstoneCaverns(final GemstoneCaverns card) {
super(card);
}
@Override
public GemstoneCaverns copy() {
return new GemstoneCaverns(this);
}
}
class GemstoneCavernsAbility extends StaticAbility implements OpeningHandAction {
public GemstoneCavernsAbility() {
super(Zone.HAND, new GemstoneCavernsEffect());
}
public GemstoneCavernsAbility(final GemstoneCavernsAbility ability) {
super(ability);
}
@Override
public GemstoneCavernsAbility copy() {
return new GemstoneCavernsAbility(this);
}
@Override
public String getRule() {
return "If {this} is in your opening hand and you're not playing first, you may begin the game with {this} on the battlefield with a luck counter on it. If you do, exile a card from your hand.";
}
@Override
public boolean askUseOpeningHandAction(Card card, Player player, Game game) {
return player.chooseUse(Outcome.PutCardInPlay, "Do you wish to put " + card.getIdName() + " into play?", this, game);
}
@Override
public boolean isOpeningHandActionAllowed(Card card, Player player, Game game) {
return !player.getId().equals(game.getStartingPlayerId());
}
@Override
public void doOpeningHandAction(Card card, Player player, Game game) {
this.resolve(game);
}
}
class GemstoneCavernsEffect extends OneShotEffect {
GemstoneCavernsEffect() {
super(Outcome.PutCardInPlay);
this.staticText = "you may begin the game with {this} on the battlefield with a luck counter on it. If you do, exile a card from your hand";
}
GemstoneCavernsEffect(final GemstoneCavernsEffect effect) {
super(effect);
}
@Override
public GemstoneCavernsEffect copy() {
return new GemstoneCavernsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
Card card = game.getCard(source.getSourceId());
if (card != null) {
if (card.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), source.getControllerId())) {
Permanent permanent = game.getPermanent(card.getId());
if (permanent != null) {
permanent.addCounters(CounterType.LUCK.createInstance(), source, game);
Cost cost = new ExileFromHandCost(new TargetCardInHand());
if (cost.canPay(source, source.getSourceId(), source.getControllerId(), game)) {
cost.pay(source, game, source.getSourceId(), source.getControllerId(), true, null);
}
}
}
}
}
return false;
}
}