/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.enters; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class WarpWorldTest extends CardTestPlayerBase { /** * Hello. I was playing a 4 player EDH game, and after quite a ways into it * I casted Warp World. The game said that Prime Speaker Zegana's ability * triggered for hitting the battlefield, however on all of our screens * nothing was on the battlefield (not even other things that should have * hit from Warp World). I tried to upload the log but it gave me an error * about it possibly being an attack vector. Sorry. Below is at least the * end of the log with hopefully some useful information: */ @Test public void testWarpWorld() { // Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. // Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, // then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. addCard(Zone.HAND, playerA, "Warp World"); // Sorcery {5}{R}{R}{R} addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8); playerA.getLibrary().clear(); addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 8); skipInitShuffling(); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Warp World"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertHandCount(playerA, "Warp World", 0); assertPermanentCount(playerA, 8); } }