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package org.mage.test.cards.copy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class HiveMindTest extends CardTestPlayerBase {
/**
* Check that opponent gets a copy of Lightning Bolt
*/
@Test
public void testTransform() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
// Whenever a player casts an instant or sorcery spell, each other player copies that spell.
// Each of those players may choose new targets for his or her copy.
addCard(Zone.BATTLEFIELD, playerA, "Hive Mind", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
setChoice(playerB, "Yes");
addTarget(playerB, playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerB, 17);
assertLife(playerA, 17);
}
/**
* The Amulet Bloom deck in Modern has a few wincons, one of them being that
* the Bloom player resolves a Hive Mind, then casts a Pact. The Hive Mind
* copies it so the opponent also casts a Pact. If the opposing player has a
* Chalice set on ZERO, it will counter both copies which it should NOT DO
* because Hive Mind puts a copy onto the stack, not 'cast'. So while the
* Bloom player's copy is countered, the opponent will still cast and have
* to pay during their upkeep.
*/
@Test
public void testChaliceOfTtheVoid() {
// Whenever a player casts an instant or sorcery spell, each other player copies that spell.
// Each of those players may choose new targets for his or her copy.
addCard(Zone.BATTLEFIELD, playerA, "Hive Mind", 1);
// Create a 4/4 red Giant creature token onto the battlefield.
// At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
addCard(Zone.HAND, playerA, "Pact of the Titan", 1);
// Chalice of the Void enters the battlefield with X charge counters on it.
// Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
addCard(Zone.BATTLEFIELD, playerB, "Chalice of the Void", 1);
setChoice(playerB, "Yes");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pact of the Titan");
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Pact of the Titan", 1);
assertPermanentCount(playerA, "Giant", 0); // was countered by Chalice
assertPermanentCount(playerB, "Giant", 1); // was not countered by Chalice because it was not cast
Assert.assertTrue("Player A must have won", playerA.hasWon());
Assert.assertTrue("Player B must have lost", playerB.hasLost());
assertLife(playerB, 20);
assertLife(playerA, 20);
}
}