/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import java.util.UUID; /** * * @author BetaSteward_at_googlemail.com * @author North */ public class DamageTargetEffect extends OneShotEffect { protected DynamicValue amount; protected boolean preventable; protected String targetDescription; protected boolean useOnlyTargetPointer; public DamageTargetEffect(int amount) { this(new StaticValue(amount), true); } public DamageTargetEffect(int amount, boolean preventable) { this(new StaticValue(amount), preventable); } public DamageTargetEffect(int amount, boolean preventable, String targetDescription) { this(new StaticValue(amount), preventable, targetDescription); } public DamageTargetEffect(DynamicValue amount) { this(amount, true); } public DamageTargetEffect(DynamicValue amount, boolean preventable) { this(amount, preventable, ""); } public DamageTargetEffect(DynamicValue amount, boolean preventable, String targetDescription) { this(amount, preventable, targetDescription, false); } public DamageTargetEffect(DynamicValue amount, boolean preventable, String targetDescription, boolean useOnlyTargetPointer) { super(Outcome.Damage); this.amount = amount; this.preventable = preventable; this.targetDescription = targetDescription; this.useOnlyTargetPointer = useOnlyTargetPointer; } public int getAmount() { if (amount instanceof StaticValue) { return amount.calculate(null, null, this); } else { return 0; } } public void setAmount(DynamicValue amount) { this.amount = amount; } public DamageTargetEffect(final DamageTargetEffect effect) { super(effect); this.amount = effect.amount.copy(); this.preventable = effect.preventable; this.targetDescription = effect.targetDescription; this.useOnlyTargetPointer = effect.useOnlyTargetPointer; } @Override public DamageTargetEffect copy() { return new DamageTargetEffect(this); } @Override public boolean apply(Game game, Ability source) { if (!useOnlyTargetPointer && source.getTargets().size() > 1) { for (Target target : source.getTargets()) { for (UUID targetId : target.getTargets()) { Permanent permanent = game.getPermanent(targetId); if (permanent != null) { permanent.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, preventable); } Player player = game.getPlayer(targetId); if (player != null && player.isInGame()) { player.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, preventable); } } } return true; } for (UUID targetId :this.getTargetPointer().getTargets(game, source)) { Permanent permanent = game.getPermanent(targetId); if (permanent != null) { permanent.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, preventable); } else { Player player = game.getPlayer(targetId); if (player != null && player.isInGame()) { player.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, preventable); } } } return true; } @Override public String getText(Mode mode) { if (staticText != null && !staticText.isEmpty()) { return staticText; } StringBuilder sb = new StringBuilder(); String message = amount.getMessage(); sb.append("{source} deals "); if (message.isEmpty() || !message.equals("1")) { sb.append(amount); } sb.append(" damage to "); if (!targetDescription.isEmpty()) { sb.append(targetDescription); } else { sb.append("target ").append(mode.getTargets().get(0).getTargetName()); } if (!message.isEmpty()) { if (message.equals("1")) { sb.append(" equal to the number of "); } else { if (message.startsWith("the") || message.startsWith("twice")) { sb.append(" equal to "); } else { sb.append(" for each "); } } sb.append(message); } if (!preventable) { sb.append(". The damage can't be prevented"); } return sb.toString(); } }