/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class RetraceTest extends CardTestPlayerBase { /** * 702.78. Retrace 702.78a Retrace appears on some instants and sorceries. * It represents a static ability that functions while the card is in a * player's graveyard. "Retrace" means "You may cast this card from your * graveyard by discarding a land card as an additional cost to cast it." * Casting a spell using its retrace ability follows the rules for paying * additional costs in rules 601.2b and 601.2e-g. */ @Test public void SimpleRetrace() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); // Target player discards a card. // Retrace addCard(Zone.GRAVEYARD, playerA, "Raven's Crime"); addCard(Zone.HAND, playerA, "Swamp"); addCard(Zone.HAND, playerB, "Silvercoat Lion", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raven's Crime", playerB); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Raven's Crime", 1); assertGraveyardCount(playerA, "Swamp", 1); assertGraveyardCount(playerB, "Silvercoat Lion", 1); } /** * Test that it does cost {B}{1} + land discard */ @Test public void RetraceCostIncreaseCantPay() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); // Target player discards a card. // Retrace addCard(Zone.GRAVEYARD, playerA, "Raven's Crime"); addCard(Zone.HAND, playerA, "Swamp"); // // Noncreature spells cost {1} more to cast. addCard(Zone.BATTLEFIELD, playerB, "Thalia, Guardian of Thraben", 1); addCard(Zone.HAND, playerB, "Silvercoat Lion", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raven's Crime", playerB); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Raven's Crime", 1); assertGraveyardCount(playerA, "Swamp", 0); // because not enough mana assertGraveyardCount(playerB, "Silvercoat Lion", 0); // because not enough mana } /** * Test that it does cost {B}{1} + land discard */ @Test public void RetraceCostIncreaseCanPay() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); // Target player discards a card. // Retrace addCard(Zone.GRAVEYARD, playerA, "Raven's Crime"); addCard(Zone.HAND, playerA, "Swamp"); // // Noncreature spells cost {1} more to cast. addCard(Zone.BATTLEFIELD, playerB, "Thalia, Guardian of Thraben", 1); addCard(Zone.HAND, playerB, "Silvercoat Lion", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raven's Crime", playerB); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Raven's Crime", 1); assertGraveyardCount(playerA, "Swamp", 1); assertGraveyardCount(playerB, "Silvercoat Lion", 1); } /** * I noticed the other day that I was not able to cast Worm Harvest from the * graveyard. I'm not sure if this is an issue with all cards with the * "retrace" ability but I figured it should be mentioned! */ @Test public void RetraceCastFromGraveyard() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5); // Target player discards a card. // Retrace addCard(Zone.GRAVEYARD, playerA, "Worm Harvest"); addCard(Zone.GRAVEYARD, playerA, "Swamp", 2); addCard(Zone.HAND, playerA, "Mountain", 1); // Create a 1/1 black and green Worm creature token for each land card in your graveyard. // Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Worm Harvest"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Worm", 3); assertGraveyardCount(playerA, "Mountain", 1); } }