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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author Styxo
*/
public class ScroungingBandar extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("another target creature");
static {
filter.add(new AnotherPredicate());
}
public ScroungingBandar(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{G}");
this.subtype.add("Cat");
this.subtype.add("Monkey");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(2)), "with two +1/+1 counters on it"));
// At the beginning of you upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
Ability ability = new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new ScroungingBandarEffect(), TargetController.YOU, true);
ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability);
}
public ScroungingBandar(final ScroungingBandar card) {
super(card);
}
@Override
public ScroungingBandar copy() {
return new ScroungingBandar(this);
}
}
class ScroungingBandarEffect extends OneShotEffect {
public ScroungingBandarEffect() {
super(Outcome.Detriment);
this.staticText = "move any number of +1/+1 counters from Scrounging Bandar onto another target creature";
}
public ScroungingBandarEffect(final ScroungingBandarEffect effect) {
super(effect);
}
@Override
public ScroungingBandarEffect copy() {
return new ScroungingBandarEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent fromPermanent = game.getPermanent(source.getSourceId());
Permanent toPermanent = game.getPermanent(source.getTargets().getFirstTarget());
if (fromPermanent != null && toPermanent != null) {
int amountCounters = fromPermanent.getCounters(game).getCount(CounterType.P1P1);
if (amountCounters > 0) {
int amountToMove = controller.getAmount(0, amountCounters, "How many counters do you want to move?", game);
if (amountToMove > 0) {
fromPermanent.removeCounters(CounterType.P1P1.createInstance(amountToMove), game);
toPermanent.addCounters(CounterType.P1P1.createInstance(amountToMove), source, game);
}
}
return true;
}
}
return false;
}
}