/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.costs.common; import mage.abilities.Ability; import mage.abilities.costs.CostImpl; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.game.Game; import java.util.UUID; import mage.abilities.costs.Cost; /** * * @author BetaSteward_at_googlemail.com */ public class PayLifeCost extends CostImpl { private final DynamicValue amount; public PayLifeCost(int amount) { this.amount = new StaticValue(amount); this.text = "Pay " + Integer.toString(amount) + " life"; } public PayLifeCost(DynamicValue amount, String text) { this.amount = amount.copy(); this.text = "Pay " + text; } public PayLifeCost(PayLifeCost cost) { super(cost); this.amount = cost.amount.copy(); } @Override public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) { //118.4. If a cost or effect allows a player to pay an amount of life greater than 0, //the player may do so only if his or her life total is greater than or equal to the //amount of the payment. If a player pays life, the payment is subtracted from his or //her life total; in other words, the player loses that much life. (Players can always pay 0 life.) int lifeToPayAmount = amount.calculate(game, ability, null); if (lifeToPayAmount > 0 && !game.getPlayer(controllerId).canPayLifeCost()) { return false; } return game.getPlayer(controllerId).getLife() >= lifeToPayAmount || lifeToPayAmount == 0; } @Override public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) { int lifeToPayAmount = amount.calculate(game, ability, null); this.paid = game.getPlayer(controllerId).loseLife(lifeToPayAmount, game, false) == lifeToPayAmount; return paid; } @Override public PayLifeCost copy() { return new PayLifeCost(this); } }