/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package org.mage.test.cards.single; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author escplan9 (Derek Monturo - dmontur1 at gmail dot com) */ public class MindShatterTest extends CardTestPlayerBase { /* Reported bug: Mind Shatter forces discard when X=0 */ @Test public void testMindShatterXZeroOneCardInOpponentHand() { // {X}{B}{B} - Sorcery // Target player discards X cards at random. addCard(Zone.HAND, playerA, "Mind Shatter"); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); addCard(Zone.HAND, playerB, "Wooded Foothills", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mind Shatter"); addTarget(playerA, playerB); setChoice(playerA, "X=0"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Mind Shatter", 1); assertGraveyardCount(playerB, "Wooded Foothills", 0); assertHandCount(playerB, "Wooded Foothills", 1); } @Test public void testMindShatterXZeroTwoCardsInOpponentHand() { // {X}{B}{B} - Sorcery // Target player discards X cards at random. addCard(Zone.HAND, playerA, "Mind Shatter"); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); addCard(Zone.HAND, playerB, "Wooded Foothills", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mind Shatter"); addTarget(playerA, playerB); setChoice(playerA, "X=0"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Mind Shatter", 1); assertGraveyardCount(playerB, "Wooded Foothills", 0); assertHandCount(playerB, "Wooded Foothills", 2); } }