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package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class MindShatterTest extends CardTestPlayerBase {
/*
Reported bug: Mind Shatter forces discard when X=0
*/
@Test
public void testMindShatterXZeroOneCardInOpponentHand() {
// {X}{B}{B} - Sorcery
// Target player discards X cards at random.
addCard(Zone.HAND, playerA, "Mind Shatter");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.HAND, playerB, "Wooded Foothills", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mind Shatter");
addTarget(playerA, playerB);
setChoice(playerA, "X=0");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Mind Shatter", 1);
assertGraveyardCount(playerB, "Wooded Foothills", 0);
assertHandCount(playerB, "Wooded Foothills", 1);
}
@Test
public void testMindShatterXZeroTwoCardsInOpponentHand() {
// {X}{B}{B} - Sorcery
// Target player discards X cards at random.
addCard(Zone.HAND, playerA, "Mind Shatter");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.HAND, playerB, "Wooded Foothills", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mind Shatter");
addTarget(playerA, playerB);
setChoice(playerA, "X=0");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Mind Shatter", 1);
assertGraveyardCount(playerB, "Wooded Foothills", 0);
assertHandCount(playerB, "Wooded Foothills", 2);
}
}