/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.game; import org.apache.log4j.Logger; import java.io.Serializable; import java.util.LinkedList; import java.util.List; /** * * @author BetaSteward_at_googlemail.com */ public class GameStates implements Serializable { private static final Logger logger = Logger.getLogger(GameStates.class); // private final List<byte[]> states; private final List<GameState> states; public GameStates() { this.states = new LinkedList<>(); } public void save(GameState gameState) { // states.add(new Copier<GameState>().copyCompressed(gameState)); states.add(gameState.copy()); logger.trace("Saved game state: " + states.size()); } public int getSize() { return states.size(); } public GameState rollback(int index) { if (!states.isEmpty() && index < states.size()) { while (states.size() > index + 1) { states.remove(states.size() - 1); } logger.trace("Rolling back state: " + index); // return new Copier<GameState>().uncompressCopy(states.get(index)); return states.get(index); } return null; } public int remove(int index) { if (!states.isEmpty() && index < states.size()) { while (states.size() > index && !states.isEmpty()) { states.remove(states.size() - 1); } } return states.size(); } public GameState get(int index) { if (index < states.size()) { // return new Copier<GameState>().uncompressCopy(states.get(index)); return states.get(index); } return null; } }