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package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.TopLibraryCardTypeCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.abilities.effects.common.continuous.PlayWithTheTopCardRevealedEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
* @author jeffwadsworth
*/
public class CrownOfConvergence extends CardImpl {
private static final String rule1 = "As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1";
public CrownOfConvergence(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}");
// Play with the top card of your library revealed.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayWithTheTopCardRevealedEffect()));
// As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new CrownOfConvergenceColorBoostEffect(), new TopLibraryCardTypeCondition(CardType.CREATURE), rule1);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
// {G}{W}: Put the top card of your library on the bottom of your library.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new CrownOfConvergenceEffect(), new ManaCostsImpl("{G}{W}")));
}
public CrownOfConvergence(final CrownOfConvergence card) {
super(card);
}
@Override
public CrownOfConvergence copy() {
return new CrownOfConvergence(this);
}
}
class CrownOfConvergenceColorBoostEffect extends BoostAllEffect {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("creatures you control");
private static final String effectText = "creatures you control that share a color with that card get +1/+1";
CrownOfConvergenceColorBoostEffect() {
super(1, 1, Duration.WhileOnBattlefield, new FilterCreaturePermanent(), false);
staticText = effectText;
}
CrownOfConvergenceColorBoostEffect(CrownOfConvergenceColorBoostEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
if (you != null) {
Card topCard = you.getLibrary().getFromTop(game);
if (topCard != null) {
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
if (permanent.getColor(game).shares(topCard.getColor(game)) && !permanent.getColor(game).isColorless()) {
permanent.addPower(power.calculate(game, source, this));
permanent.addToughness(toughness.calculate(game, source, this));
}
}
}
return true;
}
return false;
}
@Override
public CrownOfConvergenceColorBoostEffect copy() {
return new CrownOfConvergenceColorBoostEffect(this);
}
}
class CrownOfConvergenceEffect extends OneShotEffect {
public CrownOfConvergenceEffect() {
super(Outcome.Neutral);
staticText = "Put the top card of your library on the bottom of your library";
}
public CrownOfConvergenceEffect(final CrownOfConvergenceEffect effect) {
super(effect);
}
@Override
public CrownOfConvergenceEffect copy() {
return new CrownOfConvergenceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
if (you != null) {
Card card = you.getLibrary().removeFromTop(game);
if (card != null) {
card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
}
return true;
}
return false;
}
}