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package mage.cards.d;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.PutTokenOntoBattlefieldCopyTargetEffect;
import mage.abilities.effects.common.SacrificeSourceUnlessPaysEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.TokenPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
import java.util.List;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class DanceOfMany extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("nontoken creature");
static {
filter.add(Predicates.not(new TokenPredicate()));
}
public DanceOfMany(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{U}{U}");
// When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
Ability ability = new EntersBattlefieldTriggeredAbility(new DanceOfManyCreateTokenCopyEffect(), false);
ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability);
// When Dance of Many leaves the battlefield, exile the token.
// When the token leaves the battlefield, sacrifice Dance of Many.
Ability ability2 = new LeavesBattlefieldTriggeredAbility(new DanceOfManyExileTokenEffect(), false);
ability2.addEffect(new InfoEffect("When the token leaves the battlefield, sacrifice {this}"));
this.addAbility(ability2);
// At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new SacrificeSourceUnlessPaysEffect(new ManaCostsImpl("{U}{U}")), TargetController.YOU, false));
}
public DanceOfMany(final DanceOfMany card) {
super(card);
}
@Override
public DanceOfMany copy() {
return new DanceOfMany(this);
}
}
class DanceOfManyCreateTokenCopyEffect extends OneShotEffect {
public DanceOfManyCreateTokenCopyEffect() {
super(Outcome.PutCreatureInPlay);
staticText = "create a token that's a copy of target nontoken creature";
}
public DanceOfManyCreateTokenCopyEffect(final DanceOfManyCreateTokenCopyEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
Permanent sourceObject = game.getPermanent(source.getSourceId());
if (permanent != null && sourceObject != null) {
PutTokenOntoBattlefieldCopyTargetEffect effect = new PutTokenOntoBattlefieldCopyTargetEffect();
effect.setTargetPointer(new FixedTarget(permanent, game));
effect.apply(game, source);
game.getState().setValue(source.getSourceId() + "_token", effect.getAddedPermanent());
for (Permanent addedToken : effect.getAddedPermanent()) {
Effect sacrificeEffect = new SacrificeTargetEffect("sacrifice Dance of Many");
sacrificeEffect.setTargetPointer(new FixedTarget(sourceObject, game));
LeavesBattlefieldTriggeredAbility triggerAbility = new LeavesBattlefieldTriggeredAbility(sacrificeEffect, false);
ContinuousEffect continuousEffect = new GainAbilityTargetEffect(triggerAbility, Duration.WhileOnBattlefield);
continuousEffect.setTargetPointer(new FixedTarget(addedToken, game));
game.addEffect(continuousEffect, source);
}
return true;
}
return false;
}
@Override
public DanceOfManyCreateTokenCopyEffect copy() {
return new DanceOfManyCreateTokenCopyEffect(this);
}
}
class DanceOfManyExileTokenEffect extends OneShotEffect {
public DanceOfManyExileTokenEffect() {
super(Outcome.Removal);
staticText = "exile the token";
}
public DanceOfManyExileTokenEffect(final DanceOfManyExileTokenEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
List<Permanent> tokenPermanents = (List<Permanent>) game.getState().getValue(source.getSourceId() + "_token");
if (tokenPermanents != null) {
Cards cards = new CardsImpl();
for (Permanent permanent : tokenPermanents) {
cards.add(permanent);
}
controller.moveCards(cards, Zone.EXILED, source, game);
return true;
}
}
return false;
}
@Override
public DanceOfManyExileTokenEffect copy() {
return new DanceOfManyExileTokenEffect(this);
}
}