/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.LandfallAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.keyword.DefenderAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.game.permanent.Permanent; import java.util.UUID; /** * * @author jeffwadsworth */ public class ShoalSerpent extends CardImpl { public ShoalSerpent(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{U}"); this.subtype.add("Serpent"); this.power = new MageInt(5); this.toughness = new MageInt(5); // Defender this.addAbility(DefenderAbility.getInstance()); // Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. Ability ability = new LandfallAbility(Zone.BATTLEFIELD, new ShoalSerpentEffect(), false); this.addAbility(ability); } public ShoalSerpent(final ShoalSerpent card) { super(card); } @Override public ShoalSerpent copy() { return new ShoalSerpent(this); } } class ShoalSerpentEffect extends ContinuousEffectImpl { public ShoalSerpentEffect() { super(Duration.EndOfTurn, Outcome.AddAbility); staticText = "Until end of turn, {this} loses defender"; } public ShoalSerpentEffect(final ShoalSerpentEffect effect) { super(effect); } @Override public ShoalSerpentEffect copy() { return new ShoalSerpentEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null) { switch (layer) { case AbilityAddingRemovingEffects_6: if (sublayer == SubLayer.NA) { permanent.getAbilities().removeIf(entry -> entry.getId().equals(DefenderAbility.getInstance().getId())); } break; } return true; } return false; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean hasLayer(Layer layer) { return layer == Layer.AbilityAddingRemovingEffects_6; } }