/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.server.game; import java.io.BufferedInputStream; import java.io.FileInputStream; import java.io.IOException; import java.io.InputStream; import java.io.ObjectInput; import java.util.UUID; import java.util.zip.GZIPInputStream; import mage.game.Game; import mage.game.GameState; import mage.game.GameStates; import mage.server.Main; import mage.util.CopierObjectInputStream; import org.apache.log4j.Logger; /** * * @author BetaSteward_at_googlemail.com */ public class GameReplay { private static final Logger logger = Logger.getLogger(GameReplay.class); private final GameStates savedGame; private final Game game; private int stateIndex; public GameReplay(UUID gameId) { this.game = loadGame(gameId); this.savedGame = game.getGameStates(); } public void start() { this.stateIndex = 0; } public GameState next() { if (this.stateIndex < savedGame.getSize()) { return savedGame.get(stateIndex++); } return null; } public GameState previous() { if (this.stateIndex > 0) { return savedGame.get(--stateIndex); } return null; } public Game getGame() { return this.game; } private Game loadGame(UUID gameId) { try{ InputStream file = new FileInputStream("saved/" + gameId.toString() + ".game"); InputStream buffer = new BufferedInputStream(file); try (ObjectInput input = new CopierObjectInputStream(Main.classLoader, new GZIPInputStream(buffer))) { Game loadGame = (Game) input.readObject(); GameStates states = (GameStates) input.readObject(); loadGame.loadGameStates(states); return loadGame; } } catch(ClassNotFoundException ex) { logger.fatal("Cannot load game. Class not found.", ex); } catch(IOException ex) { logger.fatal("Cannot load game:" + gameId, ex); } return null; } }