/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.j; import java.util.ArrayList; import java.util.Collections; import java.util.LinkedHashSet; import java.util.List; import java.util.Set; import java.util.UUID; import mage.MageInt; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.CreatureCountCondition; import mage.abilities.costs.mana.ManaCosts; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.decorator.ConditionalRestrictionEffect; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.combat.CantBeBlockedSourceEffect; import mage.abilities.effects.common.continuous.BecomesFaceDownCreatureEffect; import mage.abilities.effects.common.continuous.BecomesFaceDownCreatureEffect.FaceDownType; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.TargetController; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author emerald000 */ public class JeskaiInfiltrator extends CardImpl { public JeskaiInfiltrator(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{U}"); this.subtype.add("Human"); this.subtype.add("Monk"); this.power = new MageInt(2); this.toughness = new MageInt(3); // Jeskai Infiltrator can't be blocked as long as you control no other creatures. Effect effect = new ConditionalRestrictionEffect(new CantBeBlockedSourceEffect(), new CreatureCountCondition(1, TargetController.YOU)); effect.setText("{this} can't be blocked as long as you control no other creatures"); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect)); // Whenever Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new JeskaiInfiltratorEffect(), false)); } public JeskaiInfiltrator(final JeskaiInfiltrator card) { super(card); } @Override public JeskaiInfiltrator copy() { return new JeskaiInfiltrator(this); } } class JeskaiInfiltratorEffect extends OneShotEffect { JeskaiInfiltratorEffect() { super(Outcome.PutCreatureInPlay); this.staticText = "exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards"; } JeskaiInfiltratorEffect(final JeskaiInfiltratorEffect effect) { super(effect); } @Override public JeskaiInfiltratorEffect copy() { return new JeskaiInfiltratorEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { List<Card> cardsToManifest = new ArrayList<>(2); Permanent sourcePermanent = game.getPermanent(source.getSourceId()); Card sourceCard = game.getCard(source.getSourceId()); if (sourcePermanent != null && sourceCard != null) { controller.moveCardToExileWithInfo(sourcePermanent, sourcePermanent.getId(), sourcePermanent.getIdName(), source.getSourceId(), game, Zone.BATTLEFIELD, true); cardsToManifest.add(sourceCard); } if (sourcePermanent != null && controller.getLibrary().hasCards()) { Card cardFromLibrary = controller.getLibrary().removeFromTop(game); controller.moveCardToExileWithInfo(cardFromLibrary, sourcePermanent.getId(), sourcePermanent.getIdName(), source.getSourceId(), game, Zone.LIBRARY, true); cardsToManifest.add(cardFromLibrary); } Collections.shuffle(cardsToManifest); game.fireUpdatePlayersEvent(); // removes Jeskai from Battlefield, so he returns as a fresh permanent to the battlefield with new position Ability newSource = source.copy(); newSource.setWorksFaceDown(true); for (Card card : cardsToManifest) { ManaCosts manaCosts = null; if (card.isCreature()) { manaCosts = card.getSpellAbility().getManaCosts(); if (manaCosts == null) { manaCosts = new ManaCostsImpl("{0}"); } } MageObjectReference objectReference = new MageObjectReference(card.getId(), card.getZoneChangeCounter(game) + 1, game); game.addEffect(new BecomesFaceDownCreatureEffect(manaCosts, objectReference, Duration.Custom, FaceDownType.MANIFESTED), newSource); } Set<Card> toBattlefield = new LinkedHashSet(); toBattlefield.addAll(cardsToManifest); controller.moveCards(toBattlefield, Zone.BATTLEFIELD, source, game, false, true, false, null); return true; } return false; } }