/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.v; import mage.abilities.effects.common.continuous.PlayWithTheTopCardRevealedEffect; import mage.abilities.effects.common.continuous.GainAbilityControlledEffect; import mage.abilities.effects.common.continuous.BoostControlledEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.effects.common.continuous.BoostSourceEffect; import java.util.UUID; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Zone; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.StaticAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.Condition; import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.keyword.FlyingAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.players.Player; /** * * @author North */ public class VampireNocturnus extends CardImpl { public VampireNocturnus(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}{B}{B}"); this.subtype.add("Vampire"); this.power = new MageInt(3); this.toughness = new MageInt(3); // Play with the top card of your library revealed. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayWithTheTopCardRevealedEffect())); // As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. this.addAbility(new VampireNocturnusAbility()); } public VampireNocturnus(final VampireNocturnus card) { super(card); } @Override public VampireNocturnus copy() { return new VampireNocturnus(this); } } class VampireNocturnusAbility extends StaticAbility { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent(); static { filter.add(new SubtypePredicate("Vampire")); } public VampireNocturnusAbility() { super(Zone.BATTLEFIELD, null); this.addEffect(new ConditionalContinuousEffect( new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield), new VampireNocturnusCondition(), "")); this.addEffect(new ConditionalContinuousEffect( new BoostControlledEffect(2, 1, Duration.WhileOnBattlefield, filter, true), new VampireNocturnusCondition(), "")); this.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()), new VampireNocturnusCondition(), "")); this.addEffect(new ConditionalContinuousEffect(new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield, filter, true), new VampireNocturnusCondition(), "")); } public VampireNocturnusAbility(VampireNocturnusAbility ability) { super(ability); } @Override public VampireNocturnusAbility copy() { return new VampireNocturnusAbility(this); } @Override public String getRule() { return "As long as the top card of your library is black, {this} and other Vampire creatures you control get +2/+1 and have flying."; } } class VampireNocturnusCondition implements Condition { @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { Card card = player.getLibrary().getFromTop(game); if (card != null) { return card.getColor(game).isBlack(); } } return false; } }