package org.mage.test.cards.single.soi;
import mage.abilities.keyword.IndestructibleAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class SurviveTheNightTest extends CardTestPlayerBase {
// Reported bug: Survive the Night did not grant indestructibility
@Test
public void testIndestructibilityGranted() {
// {2}{W} instant
// Target creature gets +1/+0 and gains indestructible until end of turn
// Investigate
addCard(Zone.HAND, playerA, "Survive the Night");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.BATTLEFIELD, playerA, "Hinterland Logger"); // 2/1
addCard(Zone.BATTLEFIELD, playerB, "Bloodbriar"); // 2/3
attack(1, playerA, "Hinterland Logger");
block(1, playerB, "Bloodbriar", "Hinterland Logger");
castSpell(1, PhaseStep.DECLARE_BLOCKERS, playerA, "Survive the Night", "Hinterland Logger");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Survive the Night", 1);
assertGraveyardCount(playerB, "Bloodbriar", 1);
assertPermanentCount(playerA, "Clue", 1);
assertPermanentCount(playerA, "Hinterland Logger", 1);
assertPowerToughness(playerA, "Hinterland Logger", 3, 1);
assertAbility(playerA, "Hinterland Logger", IndestructibleAbility.getInstance(), true);
}
}