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package mage.cards.h;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class Humility extends CardImpl {
public Humility(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}{W}");
// All creatures lose all abilities and have base power and toughness 1/1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new HumilityEffect(Duration.WhileOnBattlefield)));
}
public Humility(final Humility card) {
super(card);
}
@Override
public Humility copy() {
return new Humility(this);
}
}
class HumilityEffect extends ContinuousEffectImpl {
public HumilityEffect(Duration duration) {
super(duration, Outcome.LoseAbility);
staticText = "All creatures lose all abilities and have base power and toughness 1/1";
}
public HumilityEffect(final HumilityEffect effect) {
super(effect);
}
@Override
public HumilityEffect copy() {
return new HumilityEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
for (Permanent permanent : game.getState().getBattlefield().getActivePermanents(new FilterCreaturePermanent(), player.getId(), source.getSourceId(), game)) {
switch (layer) {
case AbilityAddingRemovingEffects_6:
permanent.removeAllAbilities(source.getSourceId(), game);
break;
case PTChangingEffects_7:
if (sublayer == SubLayer.SetPT_7b) {
permanent.getPower().setValue(1);
permanent.getToughness().setValue(1);
}
}
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.PTChangingEffects_7;
}
}