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package org.mage.test.cards.single.ogw;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
public class ThoughtKnotSeerTest extends CardTestPlayerBase {
/**
* Reported bug I bounced a Thought-Knot Seer my opponent controlled with
* enter the battlefield ability of a Reflector Mage. I should have drawn a
* card since the Thought-Knot Seer left the battlefield but I didn't.
*/
@Test
public void testThoughtKnotSeerBouncedReflectorMage() {
// {1}{W}{U} When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
// That creature's owner can't cast spells with the same name as that creature until your next turn.
addCard(Zone.HAND, playerA, "Reflector Mage"); // 2/3
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// {3}{<>} 4/4
// When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
// When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
addCard(Zone.BATTLEFIELD, playerB, "Thought-Knot Seer");
addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reflector Mage");
addTarget(playerA, "Thought-Knot Seer");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Reflector Mage", 1);
assertHandCount(playerB, "Thought-Knot Seer", 1);
assertHandCount(playerA, 1); // should have drawn a card from Thought-Knot Seer leaving
}
/**
* Simple bounce test on Thought-Knot Seer to differentiate between this and
* Reflector Mage issue
*/
@Test
public void testThoughtKnotSeerBouncedUnsummon() {
// {U} Return target creature to its owner's hand.
addCard(Zone.HAND, playerA, "Unsummon");
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// {3}{<>} 4/4
// When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
// When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
addCard(Zone.BATTLEFIELD, playerB, "Thought-Knot Seer");
addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Unsummon");
addTarget(playerA, "Thought-Knot Seer");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Unsummon", 1);
assertHandCount(playerB, "Thought-Knot Seer", 1);
assertHandCount(playerA, 1); // should have drawn a card from Thought-Knot Seer leaving
}
/**
*
*/
@Test
public void testThoughtKnotSeerDestroyed() {
// {1}{B} Destroy target nonblack creature.
addCard(Zone.HAND, playerA, "Doom Blade");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// {3}{<>} 4/4
// When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
// When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
addCard(Zone.BATTLEFIELD, playerB, "Thought-Knot Seer");
addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Doom Blade");
addTarget(playerA, "Thought-Knot Seer");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Thought-Knot Seer", 1);
assertHandCount(playerA, 1); // should have drawn a card from Thought-Knot Seer leaving
}
/**
*
*/
@Test
public void testThoughtKnotSeerExiled() {
// {W} Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
addCard(Zone.HAND, playerA, "Path to Exile");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
// {3}{<>} 4/4
// When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
// When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
addCard(Zone.BATTLEFIELD, playerB, "Thought-Knot Seer");
addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Path to Exile");
addTarget(playerA, "Thought-Knot Seer");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertExileCount(playerB, 1);
assertExileCount("Thought-Knot Seer", 1);
assertHandCount(playerA, 1); // should have drawn a card from Thought-Knot Seer leaving
}
}