/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects; import mage.MageObject; import mage.abilities.Ability; import mage.constants.Duration; import mage.constants.EffectType; import mage.constants.Outcome; import mage.game.Game; import mage.game.events.GameEvent; /** * * @author LevelX2 */ public abstract class ContinuousRuleModifyingEffectImpl extends ContinuousEffectImpl implements ContinuousRuleModifyingEffect { protected final boolean messageToUser; protected final boolean messageToGameLog; protected final String infoMessage; // 613.10 // Some continuous effects affect game rules rather than objects. For example, effects may modify // a player's maximum hand size, or say that a creature must attack this turn if able. These effects // are applied after all other continuous effects have been applied. Continuous effects that affect // the costs of spells or abilities are applied according to the order specified in rule 601.2e. // All other such effects are applied in timestamp order. See also the rules for timestamp order // and dependency (rules 613.6 and 613.7). // Some of this rule modifying effects are implemented as normal CONTINUOUS effects using the Layer.RulesEffects. // But if the rule change can be implemented simply by preventing an event from happening, CONTINUOUS_RULE_MODIFICATION effects can be used. // They work technical like a replacement effect that replaces the event completely. // But player isn't asked to choose order of effects if multiple are applied to the same event. public ContinuousRuleModifyingEffectImpl(Duration duration, Outcome outcome) { this(duration, outcome, true, false); } /** * * @param duration * @param outcome * @param messageToUser - Every time the effect replaces an event, the user * gets a message in a dialog window. Don't set it to true if the event * happens regularly or very often. The message itself can be changed by * overriding the getInfoMessage method. * @param messageToLog - Every time the effect replaces an event, a message * is posted to the game log. The message can be changed by overriding the * getInfoMessage method. */ public ContinuousRuleModifyingEffectImpl(Duration duration, Outcome outcome, boolean messageToUser, boolean messageToLog) { super(duration, outcome); this.effectType = EffectType.CONTINUOUS_RULE_MODIFICATION; this.infoMessage = null; this.messageToUser = messageToUser; this.messageToGameLog = messageToLog; } public ContinuousRuleModifyingEffectImpl(final ContinuousRuleModifyingEffectImpl effect) { super(effect); this.infoMessage = effect.infoMessage; this.messageToUser = effect.messageToUser; this.messageToGameLog = effect.messageToGameLog; } /** * An early check for the event types this effect applies to. This check was * added to speed up event handling. Once all existing * ContinuousRuleModifiyingEffects have implemented this method, the method * should be changed to abstract here or removed. * * @param event * @param game * @return */ @Override public boolean checksEventType(GameEvent event, Game game) { return true; } @Override public boolean apply(Game game, Ability source) { return true; } @Override public String getInfoMessage(Ability source, GameEvent event, Game game) { if (infoMessage == null) { String message; MageObject object = game.getObject(source.getSourceId()); if (object != null) { message = source.getRule(messageToUser ? object.getIdName() : object.getLogName()); } else { message = source.getRule(); } return message; } else { return infoMessage; } } @Override public boolean sendMessageToUser() { return messageToUser; } @Override public boolean sendMessageToGameLog() { return messageToGameLog; } }