package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* also tests emblems
*
* @author BetaSteward
*/
public class SorinLordOfInnistradTest extends CardTestPlayerBase {
@Test
public void testCard() {
addCard(Zone.BATTLEFIELD, playerA, "Sorin, Lord of Innistrad");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Create a 1/1 black Vampire creature token with lifelink.");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Sorin, Lord of Innistrad", 1);
assertPermanentCount(playerA, "Vampire", 1);
}
@Test
public void testCard2() {
addCard(Zone.BATTLEFIELD, playerA, "Sorin, Lord of Innistrad");
addCard(Zone.BATTLEFIELD, playerA, "Sejiri Merfolk");
addCounters(1, PhaseStep.UPKEEP, playerA, "Sorin, Lord of Innistrad", CounterType.LOYALTY, 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "-2: You get an emblem with ");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "-2: You get an emblem with ");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Sorin, Lord of Innistrad", 0);
assertPermanentCount(playerA, "Sejiri Merfolk", 1);
assertPowerToughness(playerA, "Sejiri Merfolk", 4, 1, Filter.ComparisonScope.Any);
}
@Test
public void testCard3() {
// Sorin, Lord of Innistrad English
// Planeswalker — Sorin (Loyalty: 3), 2WB
// +1: Create a 1/1 black Vampire creature token with lifelink.
// -2: You get an emblem with "Creatures you control get +1/+0."
// -6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
addCard(Zone.BATTLEFIELD, playerA, "Sorin, Lord of Innistrad");
// Craw Wurm
// Creature — Wurm 6/4, 4GG
addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm");
// Angel of Mercy English
// Creature — Angel 3/3, 4W (5)
// Flying
// When Angel of Mercy enters the battlefield, you gain 3 life.
addCard(Zone.BATTLEFIELD, playerB, "Angel of Mercy");
addCounters(1, PhaseStep.UPKEEP, playerA, "Sorin, Lord of Innistrad", CounterType.LOYALTY, 3);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "-6: ", "Craw Wurm^Angel of Mercy");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Craw Wurm", 1);
assertPermanentCount(playerA, "Angel of Mercy", 1);
assertLife(playerB, 20);
assertLife(playerA, 23);
assertPermanentCount(playerA, "Sorin, Lord of Innistrad", 0);
assertPermanentCount(playerB, "Craw Wurm", 0);
assertPermanentCount(playerB, "Angel of Mercy", 0);
assertPermanentCount(playerA, "Craw Wurm", 1);
assertPermanentCount(playerA, "Angel of Mercy", 1);
}
}