/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.p; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.AttacksWithCreaturesTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.Condition; import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.BoostAllEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.permanent.ControllerPredicate; import mage.game.Game; import mage.players.Player; /** * @author jeffwadsworth */ public class PathOfBravery extends CardImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures you control"); static { filter.add(new ControllerPredicate(TargetController.YOU)); } static final String rule = "As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1"; public PathOfBravery(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}"); // As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, true), LifeCondition.instance, rule))); // Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. this.addAbility(new AttacksWithCreaturesTriggeredAbility(new PathOfBraveryEffect(), 1)); } public PathOfBravery(final PathOfBravery card) { super(card); } @Override public PathOfBravery copy() { return new PathOfBravery(this); } } enum LifeCondition implements Condition { instance; @Override public boolean apply(Game game, Ability source) { Player you = game.getPlayer(source.getControllerId()); if (you != null) { return you.getLife() >= game.getLife(); } return false; } } class PathOfBraveryEffect extends OneShotEffect { private int attackers; public PathOfBraveryEffect() { super(Outcome.GainLife); staticText = "you gain life equal to the number of attacking creatures"; } public PathOfBraveryEffect(final PathOfBraveryEffect effect) { super(effect); } @Override public PathOfBraveryEffect copy() { return new PathOfBraveryEffect(this); } @Override public boolean apply(Game game, Ability source) { Player you = game.getPlayer(source.getControllerId()); attackers = game.getCombat().getAttackers().size(); if (you != null) { you.gainLife(attackers, game); attackers = 0; return true; } return false; } }