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package mage.cards.p;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.AttacksWithCreaturesTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.players.Player;
/**
* @author jeffwadsworth
*/
public class PathOfBravery extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures you control");
static {
filter.add(new ControllerPredicate(TargetController.YOU));
}
static final String rule = "As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1";
public PathOfBravery(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
// As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, true), LifeCondition.instance, rule)));
// Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
this.addAbility(new AttacksWithCreaturesTriggeredAbility(new PathOfBraveryEffect(), 1));
}
public PathOfBravery(final PathOfBravery card) {
super(card);
}
@Override
public PathOfBravery copy() {
return new PathOfBravery(this);
}
}
enum LifeCondition implements Condition {
instance;
@Override
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
if (you != null) {
return you.getLife() >= game.getLife();
}
return false;
}
}
class PathOfBraveryEffect extends OneShotEffect {
private int attackers;
public PathOfBraveryEffect() {
super(Outcome.GainLife);
staticText = "you gain life equal to the number of attacking creatures";
}
public PathOfBraveryEffect(final PathOfBraveryEffect effect) {
super(effect);
}
@Override
public PathOfBraveryEffect copy() {
return new PathOfBraveryEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
attackers = game.getCombat().getAttackers().size();
if (you != null) {
you.gainLife(attackers, game);
attackers = 0;
return true;
}
return false;
}
}