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package mage.cards.p;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.condition.common.ModeChoiceSourceCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.ChooseModeEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.LoseLifeOpponentsEffect;
import mage.abilities.effects.common.ReturnFromGraveyardToHandTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.TargetController;
import mage.filter.common.FilterCreatureCard;
import mage.target.common.TargetCardInYourGraveyard;
/**
*
* @author LevelX2
*/
public class PalaceSiege extends CardImpl {
private final static String ruleTrigger1 = "&bull Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.";
private final static String ruleTrigger2 = "&bull Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.";
public PalaceSiege(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{3}{B}{B}");
// As Palace Siege enters the battlefield, choose Khans or Dragons.
this.addAbility(new EntersBattlefieldAbility(new ChooseModeEffect("Khans or Dragons?","Khans", "Dragons"),null,
"As {this} enters the battlefield, choose Khans or Dragons.",""));
// * Khans - At the beginning of your upkeep, return target creature card from your graveyard to your hand.
Ability ability1 = new ConditionalTriggeredAbility(
new BeginningOfUpkeepTriggeredAbility(new ReturnFromGraveyardToHandTargetEffect(), TargetController.YOU, false),
new ModeChoiceSourceCondition("Khans"),
ruleTrigger1);
ability1.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard()));
this.addAbility(ability1);
// * Dragons - At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Ability ability2 = new ConditionalTriggeredAbility(
new BeginningOfUpkeepTriggeredAbility(new LoseLifeOpponentsEffect(2), TargetController.YOU, false),
new ModeChoiceSourceCondition("Dragons"),
ruleTrigger2);
Effect effect = new GainLifeEffect(2);
effect.setText("and you gain 2 life");
ability2.addEffect(effect);
this.addAbility(ability2);
}
public PalaceSiege(final PalaceSiege card) {
super(card);
}
@Override
public PalaceSiege copy() {
return new PalaceSiege(this);
}
}