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package mage.cards.m;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.SpellAbility;
import mage.abilities.common.BeginningOfDrawTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.ModeChoiceSourceCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.ChooseModeEffect;
import mage.abilities.effects.common.DrawDiscardControllerEffect;
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.CostModificationType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.Target;
import mage.util.CardUtil;
/**
*
* @author emerald000
*/
public class MonasterySiege extends CardImpl {
public MonasterySiege(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{U}");
// As Monastery Siege enters the battlefield, choose Khans or Dragons.
this.addAbility(new EntersBattlefieldAbility(new ChooseModeEffect("Khans or Dragons?", "Khans", "Dragons"), null,
"As {this} enters the battlefield, choose Khans or Dragons.", ""));
// * Khans - At the beginning of your draw step, draw an additional card, then discard a card.
this.addAbility(new ConditionalTriggeredAbility(
new BeginningOfDrawTriggeredAbility(new DrawDiscardControllerEffect(1, 1), TargetController.YOU, false),
new ModeChoiceSourceCondition("Khans"),
"• Khans — At the beginning of your draw step, draw an additional card, then discard a card."));
// * Dragons - Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new MonasterySiegeCostIncreaseEffect()));
}
public MonasterySiege(final MonasterySiege card) {
super(card);
}
@Override
public MonasterySiege copy() {
return new MonasterySiege(this);
}
}
class MonasterySiegeCostIncreaseEffect extends CostModificationEffectImpl {
MonasterySiegeCostIncreaseEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit, CostModificationType.INCREASE_COST);
staticText = "• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast";
}
MonasterySiegeCostIncreaseEffect(MonasterySiegeCostIncreaseEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source, Ability abilityToModify) {
SpellAbility spellAbility = (SpellAbility) abilityToModify;
CardUtil.adjustCost(spellAbility, -2);
return true;
}
@Override
public boolean applies(Ability abilityToModify, Ability source, Game game) {
if (new ModeChoiceSourceCondition("Dragons").apply(game, source)) {
if (abilityToModify instanceof SpellAbility) {
if (game.getOpponents(source.getControllerId()).contains(abilityToModify.getControllerId())) {
for (UUID modeId : abilityToModify.getModes().getSelectedModes()) {
Mode mode = abilityToModify.getModes().get(modeId);
for (Target target : mode.getTargets()) {
for (UUID targetUUID : target.getTargets()) {
if (targetUUID.equals(source.getControllerId())) {
return true;
}
Permanent permanent = game.getPermanent(targetUUID);
if (permanent != null && permanent.getControllerId().equals(source.getControllerId())) {
return true;
}
}
}
}
}
}
}
return false;
}
@Override
public MonasterySiegeCostIncreaseEffect copy() {
return new MonasterySiegeCostIncreaseEffect(this);
}
}