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package mage.cards.s;
import mage.abilities.Mode;
import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility;
import mage.abilities.condition.common.MyTurnCondition;
import mage.abilities.effects.common.AdditionalCombatPhaseEffect;
import mage.abilities.effects.common.UntapAllControllerEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.EntwineAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.TurnPhase;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import java.util.UUID;
/**
*
* @author emerald000
*/
public class SavageBeating extends CardImpl {
public SavageBeating(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{3}{R}{R}");
// Cast Savage Beating only during your turn and only during combat.
this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(TurnPhase.COMBAT, null, MyTurnCondition.instance,
"Cast {this} only during your turn and only during combat"));
// Choose one - Creatures you control gain double strike until end of turn;
this.getSpellAbility().addEffect(new GainAbilityControlledEffect(DoubleStrikeAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent(), false));
// or untap all creatures you control and after this phase, there is an additional combat phase.
Mode mode = new Mode();
mode.getEffects().add(new UntapAllControllerEffect(new FilterControlledCreaturePermanent(), "untap all creatures you control"));
mode.getEffects().add(new AdditionalCombatPhaseEffect("and after this phase, there is an additional combat phase"));
this.getSpellAbility().getModes().addMode(mode);
// Entwine {1}{R}
this.addAbility(new EntwineAbility("{1}{R}"));
}
public SavageBeating(final SavageBeating card) {
super(card);
}
@Override
public SavageBeating copy() {
return new SavageBeating(this);
}
}