/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.r; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateTokenEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.token.RallyTheHordeWarriorToken; import mage.players.Player; /** * * @author LevelX2 */ public class RallyTheHorde extends CardImpl { public RallyTheHorde(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{5}{R}"); // Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way. this.getSpellAbility().addEffect(new RallyTheHordeEffect()); } public RallyTheHorde(final RallyTheHorde card) { super(card); } @Override public RallyTheHorde copy() { return new RallyTheHorde(this); } } class RallyTheHordeEffect extends OneShotEffect { public RallyTheHordeEffect() { super(Outcome.PutCreatureInPlay); this.staticText = "Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way"; } public RallyTheHordeEffect(final RallyTheHordeEffect effect) { super(effect); } @Override public RallyTheHordeEffect copy() { return new RallyTheHordeEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { int nonLandCardsExiled = 0; while (controller.getLibrary().hasCards()) { nonLandCardsExiled += checkIfNextLibCardIsNonLandAndExile(controller, source, game); if (controller.getLibrary().hasCards()) { nonLandCardsExiled += checkIfNextLibCardIsNonLandAndExile(controller, source, game); } if (controller.getLibrary().hasCards()) { int nonLands = checkIfNextLibCardIsNonLandAndExile(controller, source, game); if (nonLands == 0) { break; } nonLandCardsExiled += nonLands; } } return new CreateTokenEffect(new RallyTheHordeWarriorToken(), nonLandCardsExiled).apply(game, source); } return false; } private int checkIfNextLibCardIsNonLandAndExile(Player controller, Ability source, Game game) { Card card = controller.getLibrary().getFromTop(game); if (card != null) { controller.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.LIBRARY, true); return card.isLand() ? 0 : 1; } return 0; } }