/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.a;
import mage.abilities.Ability;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.continuous.BecomesBasicLandTargetEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.SubLayer;
import mage.counters.CounterType;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetLandPermanent;
import java.util.UUID;
/**
*
* @author ilcartographer
*/
public class AquitectsWill extends CardImpl {
private final static FilterControlledPermanent filter = new FilterControlledPermanent("Merfolk");
static {
filter.add(new SubtypePredicate("Merfolk"));
}
public AquitectsWill(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.TRIBAL,CardType.SORCERY},"{U}");
this.subtype.add("Merfolk");
// Put a flood counter on target land.
this.getSpellAbility().addEffect(new AddCountersTargetEffect(CounterType.FLOOD.createInstance()));
this.getSpellAbility().addTarget(new TargetLandPermanent());
// That land is an Island in addition to its other types for as long as it has a flood counter on it.
this.getSpellAbility().addEffect(new AquitectsWillEffect(Duration.Custom, false, false, "Island"));
// If you control a Merfolk, draw a card.
this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
new DrawCardSourceControllerEffect(1),
new PermanentsOnTheBattlefieldCondition(filter),
"If you control a Merfolk, draw a card"));
}
public AquitectsWill(final AquitectsWill card) {
super(card);
}
@Override
public AquitectsWill copy() {
return new AquitectsWill(this);
}
}
class AquitectsWillEffect extends BecomesBasicLandTargetEffect {
public AquitectsWillEffect(Duration duration, boolean chooseLandType, boolean loseType, String... landNames) {
super(duration, chooseLandType, loseType, landNames);
staticText = "That land is an Island in addition to its other types for as long as it has a flood counter on it";
}
public AquitectsWillEffect(final AquitectsWillEffect effect) {
super(effect);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent land = game.getPermanent(this.targetPointer.getFirst(game, source));
if (land == null) {
// if permanent left battlefield the effect can be removed because it was only valid for that object
this.discard();
} else if (land.getCounters(game).getCount(CounterType.FLOOD) > 0) {
// only if Flood counter is on the object it becomes an Island.(it would be possible to remove and return the counters with e.g. Fate Transfer if the land becomes a creature too)
super.apply(layer, sublayer, source, game);
}
return true;
}
@Override
public AquitectsWillEffect copy() {
return new AquitectsWillEffect(this);
}
}