/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.abilities.Ability; import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition; import mage.abilities.decorator.ConditionalOneShotEffect; import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.abilities.effects.common.continuous.BecomesBasicLandTargetEffect; import mage.abilities.effects.common.counter.AddCountersTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.SubLayer; import mage.counters.CounterType; import mage.filter.common.FilterControlledPermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.common.TargetLandPermanent; import java.util.UUID; /** * * @author ilcartographer */ public class AquitectsWill extends CardImpl { private final static FilterControlledPermanent filter = new FilterControlledPermanent("Merfolk"); static { filter.add(new SubtypePredicate("Merfolk")); } public AquitectsWill(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.TRIBAL,CardType.SORCERY},"{U}"); this.subtype.add("Merfolk"); // Put a flood counter on target land. this.getSpellAbility().addEffect(new AddCountersTargetEffect(CounterType.FLOOD.createInstance())); this.getSpellAbility().addTarget(new TargetLandPermanent()); // That land is an Island in addition to its other types for as long as it has a flood counter on it. this.getSpellAbility().addEffect(new AquitectsWillEffect(Duration.Custom, false, false, "Island")); // If you control a Merfolk, draw a card. this.getSpellAbility().addEffect(new ConditionalOneShotEffect( new DrawCardSourceControllerEffect(1), new PermanentsOnTheBattlefieldCondition(filter), "If you control a Merfolk, draw a card")); } public AquitectsWill(final AquitectsWill card) { super(card); } @Override public AquitectsWill copy() { return new AquitectsWill(this); } } class AquitectsWillEffect extends BecomesBasicLandTargetEffect { public AquitectsWillEffect(Duration duration, boolean chooseLandType, boolean loseType, String... landNames) { super(duration, chooseLandType, loseType, landNames); staticText = "That land is an Island in addition to its other types for as long as it has a flood counter on it"; } public AquitectsWillEffect(final AquitectsWillEffect effect) { super(effect); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { Permanent land = game.getPermanent(this.targetPointer.getFirst(game, source)); if (land == null) { // if permanent left battlefield the effect can be removed because it was only valid for that object this.discard(); } else if (land.getCounters(game).getCount(CounterType.FLOOD) > 0) { // only if Flood counter is on the object it becomes an Island.(it would be possible to remove and return the counters with e.g. Fate Transfer if the land becomes a creature too) super.apply(layer, sublayer, source, game); } return true; } @Override public AquitectsWillEffect copy() { return new AquitectsWillEffect(this); } }