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package org.mage.test.cards.cost.modification;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class HeartstoneTest extends CardTestPlayerBase {
/**
* Heartstone is not reducing the cost of Sigil Tracer 's activated ability
*/
@Test
public void testSigilTracer() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// {1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
addCard(Zone.BATTLEFIELD, playerA, "Sigil Tracer");
// Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
addCard(Zone.BATTLEFIELD, playerA, "Heartstone");
addCard(Zone.BATTLEFIELD, playerA, "Fugitive Wizard");
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.HAND, playerB, "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{U},Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.", "Lightning Bolt");
setChoice(playerA, "Yes");
addTarget(playerA, playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertTapped("Fugitive Wizard", true);
assertLife(playerA, 17);
assertLife(playerB, 17);
assertTappedCount("Island", true, 1);
}
}