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package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ReturnToHandEffectsTest extends CardTestPlayerBase {
/**
* Enduring Renewal doesn't return creatures to hand put into graveyard from
* the battlefield It happened with Enduring Renewal in the battlefield
* while feeding Ornithopter to Grinding Station
*/
/* jeffwadsworth: I tested this scenario in the game and it worked perfectly. The test suite is not reliable in this case.
@Test
public void testEnduringRenewal() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
// Play with your hand revealed.
// If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
// Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
addCard(Zone.BATTLEFIELD, playerA, "Enduring Renewal");
// {T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
// Whenever an artifact enters the battlefield, you may untap Grinding Station.
addCard(Zone.BATTLEFIELD, playerA, "Grinding Station", 1);
addCard(Zone.BATTLEFIELD, playerA, "Ornithopter", 1);
addCard(Zone.LIBRARY, playerB, "Island", 3);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice an artifact", playerB);
setChoice(playerA, "Ornithopter");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, 3);
assertHandCount(playerA, "Ornithopter", 1);
}
*/
@Test
public void testStormfrontRidersTriggerForToken() {
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
// Flying
// When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
// Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
addCard(Zone.HAND, playerA, "Stormfront Riders"); // {4}{W}
// Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
// Create a 1/1 black Rat creature token.
addCard(Zone.HAND, playerA, "Lab Rats"); // {B}
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.HAND, playerB, "Boomerang", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Stormfront Riders");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lab Rats");
setChoice(playerA, "No");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Boomerang", "Rat");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Stormfront Riders", 1);
assertHandCount(playerA, "Silvercoat Lion", 2);
assertGraveyardCount(playerA, "Lab Rats", 1);
assertGraveyardCount(playerB, "Boomerang", 1);
assertPermanentCount(playerA, "Soldier", 3);
assertPermanentCount(playerA, "Rat", 0);
}
}