package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* also tests triggered abilities that are added to permanents
*
* @author BetaSteward
*/
public class TurnToFrogTest extends CardTestPlayerBase {
@Test
public void testCard() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
// {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
addCard(Zone.BATTLEFIELD, playerA, "Raging Ravine");
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
// Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
addCard(Zone.HAND, playerB, "Turn to Frog");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: Until end of turn, {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" It's still a land.");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Turn to Frog", "Raging Ravine");
attack(1, playerA, "Raging Ravine");
setStopAt(1, PhaseStep.END_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 19);
assertPowerToughness(playerA, "Raging Ravine", 1, 1, Filter.ComparisonScope.Any);
assertCounterCount("Raging Ravine", CounterType.P1P1, 0);
}
@Test
public void testCard2() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerA, "Raging Ravine");
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.HAND, playerB, "Turn to Frog");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: Until end of turn, {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" It's still a land.");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Turn to Frog", "Raging Ravine");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: Until end of turn, {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" It's still a land.");
attack(3, playerA, "Raging Ravine");
setStopAt(3, PhaseStep.END_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 16);
assertPowerToughness(playerA, "Raging Ravine", 4, 4, Filter.ComparisonScope.Any);
assertCounterCount("Raging Ravine", CounterType.P1P1, 1);
}
@Test
public void testCard3() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
addCard(Zone.HAND, playerA, "Public Execution");
// Turn to Frog - Instant, 1U - Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn.
addCard(Zone.HAND, playerA, "Turn to Frog");
addCard(Zone.BATTLEFIELD, playerB, "Llanowar Elves");
// Craw Wurm - Creature — Wurm 6/4, 4GG
addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Public Execution", "Llanowar Elves");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Turn to Frog", "Craw Wurm");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerB, "Llanowar Elves", 0);
assertPowerToughness(playerB, "Craw Wurm", -1, 1);
}
}