/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.counters.CounterType; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author BetaSteward */ public class FadingTest extends CardTestPlayerBase { /** * 702.31. Fading * 702.31a Fading is a keyword that represents two abilities. “Fading N” means “This permanent * enters the battlefield with N fade counters on it” and “At the beginning of your upkeep, remove * a fade counter from this permanent. If you can’t, sacrifice the permanent.” */ /** * Blastoderm * Creature — Beast 5/5, 2GG (4) * Shroud (This creature can't be the target of spells or abilities.) * Fading 3 (This creature enters the battlefield with three fade counters * on it. At the beginning of your upkeep, remove a fade counter from it. * If you can't, sacrifice it.) * */ @Test public void testFading() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 4); addCard(Zone.HAND, playerA, "Blastoderm"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blastoderm"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Blastoderm", 1); this.assertCounterCount("Blastoderm", CounterType.FADE, 3); } @Test public void testFades() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 4); addCard(Zone.HAND, playerA, "Blastoderm"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blastoderm"); setStopAt(5, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Blastoderm", 1); this.assertCounterCount("Blastoderm", CounterType.FADE, 1); } @Test public void testFadesAway() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 4); addCard(Zone.HAND, playerA, "Blastoderm"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blastoderm"); setStopAt(9, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Blastoderm", 0); assertGraveyardCount(playerA, "Blastoderm", 1); } }