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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author BetaSteward
*/
public class FadingTest extends CardTestPlayerBase {
/**
* 702.31. Fading
* 702.31a Fading is a keyword that represents two abilities. “Fading N” means “This permanent
* enters the battlefield with N fade counters on it” and “At the beginning of your upkeep, remove
* a fade counter from this permanent. If you can’t, sacrifice the permanent.”
*/
/**
* Blastoderm
* Creature — Beast 5/5, 2GG (4)
* Shroud (This creature can't be the target of spells or abilities.)
* Fading 3 (This creature enters the battlefield with three fade counters
* on it. At the beginning of your upkeep, remove a fade counter from it.
* If you can't, sacrifice it.)
*
*/
@Test
public void testFading() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Zone.HAND, playerA, "Blastoderm");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blastoderm");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Blastoderm", 1);
this.assertCounterCount("Blastoderm", CounterType.FADE, 3);
}
@Test
public void testFades() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Zone.HAND, playerA, "Blastoderm");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blastoderm");
setStopAt(5, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Blastoderm", 1);
this.assertCounterCount("Blastoderm", CounterType.FADE, 1);
}
@Test
public void testFadesAway() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Zone.HAND, playerA, "Blastoderm");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blastoderm");
setStopAt(9, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Blastoderm", 0);
assertGraveyardCount(playerA, "Blastoderm", 1);
}
}