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package mage.cards.a;
import mage.MageInt;
import mage.MageObject;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class AnHavvaConstable extends CardImpl {
public AnHavvaConstable(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{G}{G}");
this.subtype.add("Human");
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AnHavvaConstableEffect()));
}
public AnHavvaConstable(final AnHavvaConstable card) {
super(card);
}
@Override
public AnHavvaConstable copy() {
return new AnHavvaConstable(this);
}
}
class AnHavvaConstableEffect extends ContinuousEffectImpl {
public AnHavvaConstableEffect() {
super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.CharacteristicDefining_7a, Outcome.BoostCreature);
staticText = "{this}'s toughness is equal to 1 plus the number of green creatures on the battlefield";
}
public AnHavvaConstableEffect(final AnHavvaConstableEffect effect) {
super(effect);
}
@Override
public AnHavvaConstableEffect copy() {
return new AnHavvaConstableEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
MageObject mageObject = game.getObject(source.getSourceId());
if (mageObject != null) {
FilterCreaturePermanent filter = new FilterCreaturePermanent("green creatures");
filter.add(new ColorPredicate(ObjectColor.GREEN));
int number = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game);
mageObject.getToughness().setValue(number + 1);
return true;
}
}
return false;
}
}