/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.MageInt; import mage.MageObject; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.ColorPredicate; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author fireshoes */ public class AnHavvaConstable extends CardImpl { public AnHavvaConstable(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{G}{G}"); this.subtype.add("Human"); this.power = new MageInt(2); this.toughness = new MageInt(1); // An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AnHavvaConstableEffect())); } public AnHavvaConstable(final AnHavvaConstable card) { super(card); } @Override public AnHavvaConstable copy() { return new AnHavvaConstable(this); } } class AnHavvaConstableEffect extends ContinuousEffectImpl { public AnHavvaConstableEffect() { super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.CharacteristicDefining_7a, Outcome.BoostCreature); staticText = "{this}'s toughness is equal to 1 plus the number of green creatures on the battlefield"; } public AnHavvaConstableEffect(final AnHavvaConstableEffect effect) { super(effect); } @Override public AnHavvaConstableEffect copy() { return new AnHavvaConstableEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { MageObject mageObject = game.getObject(source.getSourceId()); if (mageObject != null) { FilterCreaturePermanent filter = new FilterCreaturePermanent("green creatures"); filter.add(new ColorPredicate(ObjectColor.GREEN)); int number = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game); mageObject.getToughness().setValue(number + 1); return true; } } return false; } }