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package mage.cards.l;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.common.NameACardEffect;
import mage.abilities.effects.common.search.SearchTargetGraveyardHandLibraryForCardNameAndExileEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
/**
*
* @author LevelX2
*/
public class LostLegacy extends CardImpl {
public LostLegacy(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{1}{B}{B}");
// Name a nonartifact, nonland card. Search target player's graveyard, hand and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.
this.getSpellAbility().addEffect((new NameACardEffect(NameACardEffect.TypeOfName.NON_ARTIFACT_AND_NON_LAND_NAME)));
this.getSpellAbility().addTarget(new TargetPlayer());
this.getSpellAbility().addEffect(new LostLegacyEffect());
}
public LostLegacy(final LostLegacy card) {
super(card);
}
@Override
public LostLegacy copy() {
return new LostLegacy(this);
}
}
class LostLegacyEffect extends SearchTargetGraveyardHandLibraryForCardNameAndExileEffect {
LostLegacyEffect() {
super(true, "target player's", "any number of cards with that name");
}
LostLegacyEffect(final LostLegacyEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
String cardName = (String) game.getState().getValue(source.getSourceId().toString() + NameACardEffect.INFO_KEY);
Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
if (targetPlayer != null && cardName != null && !cardName.isEmpty()) {
FilterCard filter = new FilterCard();
filter.add(new NamePredicate(cardName));
int cardsInHandBefore = targetPlayer.getHand().count(filter, game);
boolean result = super.applySearchAndExile(game, source, cardName, targetPointer.getFirst(game, source));
int cardsExiled = cardsInHandBefore - targetPlayer.getHand().count(filter, game);
if (cardsExiled > 0) {
targetPlayer.drawCards(cardsExiled, game);
}
return result;
}
return false;
}
@Override
public LostLegacyEffect copy() {
return new LostLegacyEffect(this);
}
@Override
public String getText(Mode mode) {
return "Search target player's graveyard, hand and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way";
}
}