/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.l; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.common.NameACardEffect; import mage.abilities.effects.common.search.SearchTargetGraveyardHandLibraryForCardNameAndExileEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.filter.FilterCard; import mage.filter.predicate.mageobject.NamePredicate; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; /** * * @author LevelX2 */ public class LostLegacy extends CardImpl { public LostLegacy(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{1}{B}{B}"); // Name a nonartifact, nonland card. Search target player's graveyard, hand and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way. this.getSpellAbility().addEffect((new NameACardEffect(NameACardEffect.TypeOfName.NON_ARTIFACT_AND_NON_LAND_NAME))); this.getSpellAbility().addTarget(new TargetPlayer()); this.getSpellAbility().addEffect(new LostLegacyEffect()); } public LostLegacy(final LostLegacy card) { super(card); } @Override public LostLegacy copy() { return new LostLegacy(this); } } class LostLegacyEffect extends SearchTargetGraveyardHandLibraryForCardNameAndExileEffect { LostLegacyEffect() { super(true, "target player's", "any number of cards with that name"); } LostLegacyEffect(final LostLegacyEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { String cardName = (String) game.getState().getValue(source.getSourceId().toString() + NameACardEffect.INFO_KEY); Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source)); if (targetPlayer != null && cardName != null && !cardName.isEmpty()) { FilterCard filter = new FilterCard(); filter.add(new NamePredicate(cardName)); int cardsInHandBefore = targetPlayer.getHand().count(filter, game); boolean result = super.applySearchAndExile(game, source, cardName, targetPointer.getFirst(game, source)); int cardsExiled = cardsInHandBefore - targetPlayer.getHand().count(filter, game); if (cardsExiled > 0) { targetPlayer.drawCards(cardsExiled, game); } return result; } return false; } @Override public LostLegacyEffect copy() { return new LostLegacyEffect(this); } @Override public String getText(Mode mode) { return "Search target player's graveyard, hand and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way"; } }