/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.p; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.GainLifeEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; /** * * @author emerald000 */ public class PulseOfTheFields extends CardImpl { public PulseOfTheFields(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{W}{W}"); // You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. this.getSpellAbility().addEffect(new GainLifeEffect(4)); this.getSpellAbility().addEffect(new PulseOfTheFieldsReturnToHandEffect()); } public PulseOfTheFields(final PulseOfTheFields card) { super(card); } @Override public PulseOfTheFields copy() { return new PulseOfTheFields(this); } } class PulseOfTheFieldsReturnToHandEffect extends OneShotEffect { PulseOfTheFieldsReturnToHandEffect() { super(Outcome.Benefit); this.staticText = "Then if an opponent has more life than you, return {this} to its owner's hand"; } PulseOfTheFieldsReturnToHandEffect(final PulseOfTheFieldsReturnToHandEffect effect) { super(effect); } @Override public PulseOfTheFieldsReturnToHandEffect copy() { return new PulseOfTheFieldsReturnToHandEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null && player.getLife() > controller.getLife()) { Card card = game.getCard(source.getSourceId()); controller.moveCards(card, Zone.HAND, source, game); return true; } } } return false; } }