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package mage.cards.p;
import java.util.UUID;
import mage.abilities.common.SacrificeIfCastAtInstantTimeTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.CastAsThoughItHadFlashSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
/**
*
* @author LoneFox
*/
public class Parapet extends CardImpl {
public Parapet(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{W}");
// You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new CastAsThoughItHadFlashSourceEffect(Duration.EndOfGame)));
this.addAbility(new SacrificeIfCastAtInstantTimeTriggeredAbility());
// Creatures you control get +0/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(0, 1, Duration.WhileOnBattlefield)));
}
public Parapet(final Parapet card) {
super(card);
}
@Override
public Parapet copy() {
return new Parapet(this);
}
}