/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.j; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.LoyaltyAbility; import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.BrainstormEffect; import mage.abilities.effects.common.ReturnToHandTargetEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; import mage.target.common.TargetCreaturePermanent; /** * @author BetaSteward_at_googlemail.com */ public class JaceTheMindSculptor extends CardImpl { public JaceTheMindSculptor(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.PLANESWALKER},"{2}{U}{U}"); this.subtype.add("Jace"); this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(3)); // +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. LoyaltyAbility ability1 = new LoyaltyAbility(new JaceTheMindSculptorEffect1(), 2); ability1.addTarget(new TargetPlayer()); this.addAbility(ability1); // 0: Draw three cards, then put two cards from your hand on top of your library in any order. LoyaltyAbility ability2 = new LoyaltyAbility(new BrainstormEffect(), 0); this.addAbility(ability2); // −1: Return target creature to its owner's hand. LoyaltyAbility ability3 = new LoyaltyAbility(new ReturnToHandTargetEffect(), -1); ability3.addTarget(new TargetCreaturePermanent()); this.addAbility(ability3); // −12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. LoyaltyAbility ability4 = new LoyaltyAbility(new JaceTheMindSculptorEffect2(), -12); ability4.addTarget(new TargetPlayer()); this.addAbility(ability4); } public JaceTheMindSculptor(final JaceTheMindSculptor card) { super(card); } @Override public JaceTheMindSculptor copy() { return new JaceTheMindSculptor(this); } } class JaceTheMindSculptorEffect1 extends OneShotEffect { public JaceTheMindSculptorEffect1() { super(Outcome.Detriment); staticText = "Look at the top card of target player's library. You may put that card on the bottom of that player's library"; } public JaceTheMindSculptorEffect1(final JaceTheMindSculptorEffect1 effect) { super(effect); } @Override public JaceTheMindSculptorEffect1 copy() { return new JaceTheMindSculptorEffect1(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Player player = game.getPlayer(source.getFirstTarget()); if (controller != null && player != null) { Card card = player.getLibrary().getFromTop(game); if (card != null) { Cards cards = new CardsImpl(); cards.add(card); controller.lookAtCards("Jace, the Mind Sculptor", cards, game); if (controller.chooseUse(outcome, "Do you wish to put card on the bottom of player's library?", source, game)) { controller.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.LIBRARY, false, false); } else { game.informPlayers(controller.getLogName() + " puts the card back on top of the library."); } return true; } } return false; } } class JaceTheMindSculptorEffect2 extends OneShotEffect { public JaceTheMindSculptorEffect2() { super(Outcome.DrawCard); staticText = "Exile all cards from target player's library, then that player shuffles his or her hand into his or her library"; } public JaceTheMindSculptorEffect2(final JaceTheMindSculptorEffect2 effect) { super(effect); } @Override public JaceTheMindSculptorEffect2 copy() { return new JaceTheMindSculptorEffect2(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getFirstTarget()); if (player != null) { while (true) { if (player.getLibrary().getFromTop(game) == null) { break; } Card card = player.getLibrary().removeFromTop(game); if (card != null) { card.moveToExile(null, "", source.getSourceId(), game); } } for (Card card : player.getHand().getCards(game)) { card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false); } player.shuffleLibrary(source, game); return true; } return false; } }