/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import java.util.List; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.filter.FilterPermanent; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author BetaSteward_at_googlemail.com */ public class DamageAllEffect extends OneShotEffect { private FilterPermanent filter; private DynamicValue amount; public DamageAllEffect(int amount, FilterPermanent filter) { this(new StaticValue(amount), filter); } public DamageAllEffect(DynamicValue amount, FilterPermanent filter) { super(Outcome.Damage); this.amount = amount; this.filter = filter; setText(); } public DamageAllEffect(final DamageAllEffect effect) { super(effect); this.amount = effect.amount; this.filter = effect.filter.copy(); } @Override public DamageAllEffect copy() { return new DamageAllEffect(this); } @Override public boolean apply(Game game, Ability source) { List<Permanent> permanents = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game); for (Permanent permanent : permanents) { permanent.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, true); } return true; } private void setText() { StringBuilder sb = new StringBuilder(); sb.append("{source} deals ").append(amount.toString()).append(" damage to each ").append(filter.getMessage()); String message = amount.getMessage(); if (!message.isEmpty()) { if (amount.toString().equals("X")) { sb.append(", where X is "); } else { sb.append(" for each "); } sb.append(message); } staticText = sb.toString(); } }