/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.target; import mage.MageObject; import mage.abilities.Ability; import mage.filter.FilterPlayer; import mage.game.Game; import mage.players.Player; import java.util.HashSet; import java.util.Set; import java.util.UUID; /** * * @author BetaSteward_at_googlemail.com */ public class TargetPlayer extends TargetImpl { protected final FilterPlayer filter; public TargetPlayer() { this(1, 1, false); } public TargetPlayer(int numTargets) { this(numTargets, numTargets, false); } public TargetPlayer(int minNumTargets, int maxNumTargets, boolean notTarget) { this(minNumTargets, maxNumTargets, notTarget, new FilterPlayer()); } public TargetPlayer(int minNumTargets, int maxNumTargets, boolean notTarget, FilterPlayer filter) { this.minNumberOfTargets = minNumTargets; this.maxNumberOfTargets = maxNumTargets; this.filter = filter; this.targetName = filter.getMessage(); this.notTarget = notTarget; } public TargetPlayer(final TargetPlayer target) { super(target); this.filter = target.filter.copy(); } @Override public FilterPlayer getFilter() { return filter; } /** * Checks if there are enough {@link Player} that can be chosen. Should only * be used for Ability targets since this checks for protection, shroud etc. * * @param sourceId - the target event source * @param sourceControllerId - controller of the target event source * @param game * @return - true if enough valid {@link Player} exist */ @Override public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) { int count = 0; MageObject targetSource = game.getObject(sourceId); for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) { Player player = game.getPlayer(playerId); if (player != null && !player.hasLeft() && filter.match(player, sourceId, sourceControllerId, game)) { if (player.canBeTargetedBy(targetSource, sourceControllerId, game)) { count++; if (count >= this.minNumberOfTargets) { return true; } } } } return false; } /** * Checks if there are enough {@link Player} that can be selected. Should * not be used for Ability targets since this does not check for protection, * shroud etc. * * @param sourceControllerId - controller of the select event * @param game * @return - true if enough valid {@link Player} exist */ @Override public boolean canChoose(UUID sourceControllerId, Game game) { int count = 0; for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) { Player player = game.getPlayer(playerId); if (player != null && !player.hasLeft() && filter.match(player, game)) { count++; if (count >= this.minNumberOfTargets) { return true; } } } return false; } @Override public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) { Set<UUID> possibleTargets = new HashSet<>(); MageObject targetSource = game.getObject(sourceId); for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) { Player player = game.getPlayer(playerId); if (player != null && !player.hasLeft() && filter.match(player, sourceId, sourceControllerId, game)) { if (isNotTarget() || player.canBeTargetedBy(targetSource, sourceControllerId, game)) { possibleTargets.add(playerId); } } } return possibleTargets; } @Override public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) { Set<UUID> possibleTargets = new HashSet<>(); for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) { Player player = game.getPlayer(playerId); if (player != null && !player.hasLeft() && filter.match(player, game)) { possibleTargets.add(playerId); } } return possibleTargets; } @Override public boolean isLegal(Ability source, Game game) { //20101001 - 608.2b if (getNumberOfTargets() == 0 && targets.isEmpty()) { return true; // 0 targets selected is valid } return targets.keySet().stream().anyMatch(playerId -> canTarget(playerId, source, game)); } @Override public boolean canTarget(UUID id, Game game) { Player player = game.getPlayer(id); return player != null && filter.match(player, game); } @Override public boolean canTarget(UUID id, Ability source, Game game) { Player player = game.getPlayer(id); if (player != null) { if (source != null) { return (isNotTarget() || player.canBeTargetedBy(game.getObject(source.getSourceId()), source.getControllerId(), game)) && filter.match(player, source.getSourceId(), source.getControllerId(), game); } else { return filter.match(player, game); } } return false; } @Override public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) { return canTarget(id, source, game); } @Override public String getTargetedName(Game game) { StringBuilder sb = new StringBuilder(); for (UUID targetId : getTargets()) { Player player = game.getPlayer(targetId); if (player != null) { sb.append(player.getLogName()).append(' '); } else { sb.append("[target missing]"); } } return sb.toString(); } @Override public TargetPlayer copy() { return new TargetPlayer(this); } }