/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continuous; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.ContinuousEffectImpl; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.targetpointer.FixedTarget; /** * * @author BetaSteward_at_googlemail.com, North */ public class BoostEnchantedEffect extends ContinuousEffectImpl { private DynamicValue power; private DynamicValue toughness; public BoostEnchantedEffect(int power, int toughness) { this(power, toughness, Duration.WhileOnBattlefield); } public BoostEnchantedEffect(int power, int toughness, Duration duration) { this(new StaticValue(power), new StaticValue(toughness), duration); } public BoostEnchantedEffect(DynamicValue power, DynamicValue toughness) { this(power, toughness, Duration.WhileOnBattlefield); } public BoostEnchantedEffect(DynamicValue power, DynamicValue toughness, Duration duration) { super(duration, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, isCanKill(toughness) ? Outcome.UnboostCreature : Outcome.BoostCreature); this.power = power; this.toughness = toughness; setText(); } public BoostEnchantedEffect(final BoostEnchantedEffect effect) { super(effect); this.power = effect.power.copy(); this.toughness = effect.toughness.copy(); } @Override public BoostEnchantedEffect copy() { return new BoostEnchantedEffect(this); } @Override public void init(Ability source, Game game) { super.init(source, game); if (affectedObjectsSet) { // Added boosts of activated or triggered abilities exist independent from the source they are created by // so a continuous effect for the permanent itself with the attachment is created Permanent equipment = game.getPermanentOrLKIBattlefield(source.getSourceId()); if (equipment != null && equipment.getAttachedTo() != null) { this.setTargetPointer(new FixedTarget(equipment.getAttachedTo(), game.getState().getZoneChangeCounter(equipment.getAttachedTo()))); } } } @Override public boolean apply(Game game, Ability source) { Permanent permanent = null; if (affectedObjectsSet) { permanent = game.getPermanent(targetPointer.getFirst(game, source)); if (permanent == null) { discard(); return true; } } else { Permanent equipment = game.getPermanent(source.getSourceId()); if (equipment != null && equipment.getAttachedTo() != null) { permanent = game.getPermanent(equipment.getAttachedTo()); } } if (permanent != null) { permanent.addPower(power.calculate(game, source, this)); permanent.addToughness(toughness.calculate(game, source, this)); } return true; } private void setText() { StringBuilder sb = new StringBuilder(); sb.append("Enchanted creature gets "); String p = power.toString(); if (!p.startsWith("-")) { sb.append('+'); } sb.append(p).append('/'); String t = toughness.toString(); if (!t.startsWith("-")) { if (p.startsWith("-")) { sb.append('-'); } else { sb.append('+'); } } sb.append(t); if (duration != Duration.WhileOnBattlefield) { sb.append(' ').append(duration.toString()); } String message = null; String fixedPart = null; if (t.contains("X")) { message = toughness.getMessage(); fixedPart = ", where X is "; } else if (p.contains("X")) { message = power.getMessage(); fixedPart = ", where X is "; } else if (!power.getMessage().isEmpty()) { message = power.getMessage(); fixedPart = " for each "; } else if (!toughness.getMessage().isEmpty()) { message = toughness.getMessage(); fixedPart = " for each "; } if (message != null && !message.isEmpty() && fixedPart != null) { sb.append(fixedPart).append(message); } staticText = sb.toString(); } }