/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package org.mage.test.cards.single; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author escplan9 (Derek Monturo - dmontur1 at gmail dot com) */ public class StinkdrinkerBanditTest extends CardTestPlayerBase { /** * Reported bug: Stinkdrinker Bandit is incorrectly giving the +2/+1 bonus even to Rogues that do get blocked. */ @Test public void unblockedRoguesTest() { addCard(Zone.BATTLEFIELD, playerA, "Agent of Horizons"); // 3/2 rogue addCard(Zone.BATTLEFIELD, playerA, "Amphin Cutthroat"); // 2/4 rogue addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable"); // 2/1 // Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. addCard(Zone.BATTLEFIELD, playerA, "Stinkdrinker Bandit"); // 2/1 rogue addCard(Zone.BATTLEFIELD, playerB, "Wall of Omens"); // 0/4 attack(1, playerA, "Agent of Horizons"); attack(1, playerA, "Amphin Cutthroat"); attack(1, playerA, "Stinkdrinker Bandit"); attack(1, playerA, "Bronze Sable"); block(1, playerB, "Wall of Omens", "Stinkdrinker Bandit"); setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); execute(); assertPowerToughness(playerA, "Stinkdrinker Bandit", 2, 1); // blocked, so stays 2/1 assertPowerToughness(playerA, "Agent of Horizons", 5, 3); // 3/2 + 2/1 assertPowerToughness(playerA, "Amphin Cutthroat", 4, 5); // 2/4 + 2/1 assertPowerToughness(playerA, "Bronze Sable", 2, 1); assertPermanentCount(playerB, "Wall of Omens", 1); assertPowerToughness(playerB, "Wall of Omens", 0, 4); assertLife(playerA, 20); assertLife(playerB, 9); // Agent pumped to 5, Amphin pumped to 4, Sable stays at 2 power (11 damage) } }