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package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class StinkdrinkerBanditTest extends CardTestPlayerBase {
/**
* Reported bug: Stinkdrinker Bandit is incorrectly giving the +2/+1 bonus even to Rogues that do get blocked.
*/
@Test
public void unblockedRoguesTest() {
addCard(Zone.BATTLEFIELD, playerA, "Agent of Horizons"); // 3/2 rogue
addCard(Zone.BATTLEFIELD, playerA, "Amphin Cutthroat"); // 2/4 rogue
addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable"); // 2/1
// Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
addCard(Zone.BATTLEFIELD, playerA, "Stinkdrinker Bandit"); // 2/1 rogue
addCard(Zone.BATTLEFIELD, playerB, "Wall of Omens"); // 0/4
attack(1, playerA, "Agent of Horizons");
attack(1, playerA, "Amphin Cutthroat");
attack(1, playerA, "Stinkdrinker Bandit");
attack(1, playerA, "Bronze Sable");
block(1, playerB, "Wall of Omens", "Stinkdrinker Bandit");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Stinkdrinker Bandit", 2, 1); // blocked, so stays 2/1
assertPowerToughness(playerA, "Agent of Horizons", 5, 3); // 3/2 + 2/1
assertPowerToughness(playerA, "Amphin Cutthroat", 4, 5); // 2/4 + 2/1
assertPowerToughness(playerA, "Bronze Sable", 2, 1);
assertPermanentCount(playerB, "Wall of Omens", 1);
assertPowerToughness(playerB, "Wall of Omens", 0, 4);
assertLife(playerA, 20);
assertLife(playerB, 9); // Agent pumped to 5, Amphin pumped to 4, Sable stays at 2 power (11 damage)
}
}