/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import java.util.ArrayList; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.AsEntersBattlefieldAbility; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.counters.CounterType; import mage.filter.common.FilterArtifactCard; import mage.filter.predicate.mageobject.AnotherCardPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCardInHand; /** * * @author jeffwadsworth */ public class ArsenalThresher extends CardImpl { public ArsenalThresher(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{2}{W/B}{U}"); this.subtype.add("Construct"); this.power = new MageInt(2); this.toughness = new MageInt(2); // As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. this.addAbility(new AsEntersBattlefieldAbility(new ArsenalThresherEffect(), "you may reveal any number of other artifact cards from your hand. {this} enters the battlefield with a +1/+1 counter on it for each card revealed this way")); } public ArsenalThresher(final ArsenalThresher card) { super(card); } @Override public ArsenalThresher copy() { return new ArsenalThresher(this); } } class ArsenalThresherEffect extends OneShotEffect { public ArsenalThresherEffect() { super(Outcome.Benefit); } public ArsenalThresherEffect(final ArsenalThresherEffect effect) { super(effect); } @Override public ArsenalThresherEffect copy() { return new ArsenalThresherEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller == null) { return false; } Permanent arsenalThresher = game.getPermanentEntering(source.getSourceId()); FilterArtifactCard filter = new FilterArtifactCard(); filter.add(new AnotherCardPredicate()); if (controller.chooseUse(Outcome.Benefit, "Do you want to reveal other artifacts in your hand?", source, game)) { Cards cards = new CardsImpl(); if (controller.getHand().count(filter, source.getSourceId(), source.getControllerId(), game) > 0) { TargetCardInHand target = new TargetCardInHand(0, Integer.MAX_VALUE, filter); if (controller.choose(Outcome.Benefit, target, source.getSourceId(), game)) { for (UUID uuid : target.getTargets()) { cards.add(controller.getHand().get(uuid, game)); } if (arsenalThresher != null) { controller.revealCards(arsenalThresher.getIdName(), cards, game); ArrayList<UUID> appliedEffects = (ArrayList<UUID>) this.getValue("appliedEffects"); // the basic event is the EntersBattlefieldEvent, so use already applied replacement effects from that event arsenalThresher.addCounters(CounterType.P1P1.createInstance(cards.size()), source, game, appliedEffects); } } } return true; } return false; } }