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package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealtDamageToSourceTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.keyword.MorphAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.token.InsectToken;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author Temba21
*/
public class BroodhatchNantuko extends CardImpl {
public BroodhatchNantuko(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{G}");
this.subtype.add("Insect");
this.subtype.add("Druid");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new BroodhatchNantukoDealDamageEffect(), true));
// Morph {2}{G}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{2}{G}")));
}
public BroodhatchNantuko(final BroodhatchNantuko card) {
super(card);
}
@Override
public BroodhatchNantuko copy() {
return new BroodhatchNantuko(this);
}
}
class BroodhatchNantukoDealDamageEffect extends OneShotEffect {
public BroodhatchNantukoDealDamageEffect() {
super(Outcome.Damage);
this.staticText = "create that many 1/1 green Insect creature tokens";
}
public BroodhatchNantukoDealDamageEffect(final BroodhatchNantukoDealDamageEffect effect) {
super(effect);
}
@Override
public BroodhatchNantukoDealDamageEffect copy() {
return new BroodhatchNantukoDealDamageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
int amount = (Integer) getValue("damage");
if (amount > 0) {
return new CreateTokenEffect(new InsectToken(), amount).apply(game, source);
}
}
return false;
}
}