package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author noxx
*
* Soul Warden:
* Whenever another creature enters the battlefield, you gain 1 life.
*/
public class SoulWardenTest extends CardTestPlayerBase {
/**
* Tests trigger won't happen after Soul Warden died
*/
@Test
public void testDisabledEffectOnChangeZone() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.BATTLEFIELD, playerA, "Soul Warden", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
addCard(Zone.HAND, playerA, "Elite Vanguard", 2);
addCard(Zone.HAND, playerA, "Raise the Alarm", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard"); // 2/1 creature
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm"); // put two 1/1 soldiers on the battlefield
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt");
addTarget(playerA, "Soul Warden");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Elite Vanguard"); // should not gain life now that soul warden is dead
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Soul Warden", 1);
assertLife(playerA, 23);
assertLife(playerB, 20);
}
}