package org.mage.test.cards.triggers; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author noxx * * Soul Warden: * Whenever another creature enters the battlefield, you gain 1 life. */ public class SoulWardenTest extends CardTestPlayerBase { /** * Tests trigger won't happen after Soul Warden died */ @Test public void testDisabledEffectOnChangeZone() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); addCard(Zone.BATTLEFIELD, playerA, "Plains", 3); addCard(Zone.BATTLEFIELD, playerA, "Soul Warden", 1); addCard(Zone.HAND, playerA, "Lightning Bolt", 1); addCard(Zone.HAND, playerA, "Elite Vanguard", 2); addCard(Zone.HAND, playerA, "Raise the Alarm", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard"); // 2/1 creature castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm"); // put two 1/1 soldiers on the battlefield castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt"); addTarget(playerA, "Soul Warden"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Elite Vanguard"); // should not gain life now that soul warden is dead setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Lightning Bolt", 1); assertGraveyardCount(playerA, "Soul Warden", 1); assertLife(playerA, 23); assertLife(playerB, 20); } }