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package mage.cards.d;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.AbilityPredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class DragonTempest extends CardImpl {
private static final FilterCreaturePermanent filterFlying = new FilterCreaturePermanent("a creature with flying");
static {
filterFlying.add(new AbilityPredicate(FlyingAbility.class));
}
public DragonTempest(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{R}");
// Whenever a creature with flying enters the battlefield under your control, it gains haste until the end of turn.
Effect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
effect.setText("it gains haste until the end of turn");
this.addAbility(new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, effect, filterFlying, false, SetTargetPointer.PERMANENT, ""));
// Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.
Ability ability = new EntersBattlefieldControlledTriggeredAbility(
Zone.BATTLEFIELD,
new DragonTempestDamageEffect(),
new FilterCreaturePermanent("Dragon", "a Dragon"),
false,
SetTargetPointer.PERMANENT,
""
);
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability);
}
public DragonTempest(final DragonTempest card) {
super(card);
}
@Override
public DragonTempest copy() {
return new DragonTempest(this);
}
}
class DragonTempestDamageEffect extends OneShotEffect {
private static final FilterControlledPermanent dragonFilter = new FilterControlledPermanent();
static {
dragonFilter.add(new SubtypePredicate("Dragon"));
}
public DragonTempestDamageEffect() {
super(Outcome.Damage);
staticText = "it deals X damage to target creature or player, where X is the number of Dragons you control";
}
public DragonTempestDamageEffect(final DragonTempestDamageEffect effect) {
super(effect);
}
@Override
public DragonTempestDamageEffect copy() {
return new DragonTempestDamageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int amount = game.getBattlefield().countAll(dragonFilter, controller.getId(), game);
if (amount > 0) {
Permanent targetCreature = game.getPermanent(source.getTargets().getFirstTarget());
if (targetCreature != null) {
targetCreature.damage(amount, getTargetPointer().getFirst(game, source), game, false, true);
} else {
Player player = game.getPlayer(source.getTargets().getFirstTarget());
if (player != null) {
player.damage(amount, getTargetPointer().getFirst(game, source), game, false, true);
}
}
}
return true;
}
return false;
}
}