/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.d; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.HasteAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterControlledPermanent; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.AbilityPredicate; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCreatureOrPlayer; import java.util.UUID; /** * * @author LevelX2 */ public class DragonTempest extends CardImpl { private static final FilterCreaturePermanent filterFlying = new FilterCreaturePermanent("a creature with flying"); static { filterFlying.add(new AbilityPredicate(FlyingAbility.class)); } public DragonTempest(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{R}"); // Whenever a creature with flying enters the battlefield under your control, it gains haste until the end of turn. Effect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn); effect.setText("it gains haste until the end of turn"); this.addAbility(new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, effect, filterFlying, false, SetTargetPointer.PERMANENT, "")); // Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. Ability ability = new EntersBattlefieldControlledTriggeredAbility( Zone.BATTLEFIELD, new DragonTempestDamageEffect(), new FilterCreaturePermanent("Dragon", "a Dragon"), false, SetTargetPointer.PERMANENT, "" ); ability.addTarget(new TargetCreatureOrPlayer()); this.addAbility(ability); } public DragonTempest(final DragonTempest card) { super(card); } @Override public DragonTempest copy() { return new DragonTempest(this); } } class DragonTempestDamageEffect extends OneShotEffect { private static final FilterControlledPermanent dragonFilter = new FilterControlledPermanent(); static { dragonFilter.add(new SubtypePredicate("Dragon")); } public DragonTempestDamageEffect() { super(Outcome.Damage); staticText = "it deals X damage to target creature or player, where X is the number of Dragons you control"; } public DragonTempestDamageEffect(final DragonTempestDamageEffect effect) { super(effect); } @Override public DragonTempestDamageEffect copy() { return new DragonTempestDamageEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { int amount = game.getBattlefield().countAll(dragonFilter, controller.getId(), game); if (amount > 0) { Permanent targetCreature = game.getPermanent(source.getTargets().getFirstTarget()); if (targetCreature != null) { targetCreature.damage(amount, getTargetPointer().getFirst(game, source), game, false, true); } else { Player player = game.getPlayer(source.getTargets().getFirstTarget()); if (player != null) { player.damage(amount, getTargetPointer().getFirst(game, source), game, false, true); } } } return true; } return false; } }