/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.StaticAbility;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.counters.Counter;
import mage.counters.CounterType;
import mage.counters.Counters;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
/**
*
* @author anonymous
*/
public class SkullbriarTheWalkingGrave extends CardImpl {
private Counters counters;
public SkullbriarTheWalkingGrave(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{B}{G}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Zombie");
this.subtype.add("Elemental");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Haste
this.addAbility(HasteAbility.getInstance());
// Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(
new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false));
// Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SkullbriarEffect()));
}
public SkullbriarTheWalkingGrave(SkullbriarTheWalkingGrave card) { super(card); }
@Override
public SkullbriarTheWalkingGrave copy() {
return new SkullbriarTheWalkingGrave(this);
}
@Override
public void updateZoneChangeCounter(Game game, ZoneChangeEvent event) {
boolean skullBriarEffectApplied = false;
if (event.getToZone() != Zone.HAND && event.getToZone() != Zone.LIBRARY) {
for (StaticAbility ability : getAbilities (game).getStaticAbilities(event.getFromZone())) {
for (Effect effect : ability.getEffects(game, EffectType.REPLACEMENT)) {
if (effect instanceof SkullbriarEffect && event.getAppliedEffects().contains(effect.getId())) {
skullBriarEffectApplied = true;
}
}
}
}
Counters copyFrom = null;
if (skullBriarEffectApplied) {
if (event.getTarget() != null && event.getFromZone() == Zone.BATTLEFIELD) {
copyFrom = new Counters(event.getTarget().getCounters(game));
} else {
copyFrom = new Counters(this.getCounters(game));
}
}
super.updateZoneChangeCounter(game, event);
Counters copyTo = null;
if (event.getTarget() != null && event.getToZone() == Zone.BATTLEFIELD) {
if (event.getFromZone() != Zone.BATTLEFIELD) {
copyTo = event.getTarget().getCounters(game);
}
} else {
copyTo = this.getCounters(game);
}
if (copyTo != null && copyFrom != null) {
for(Counter counter : copyFrom.values()) {
copyTo.addCounter(counter);
}
}
}
}
class SkullbriarEffect extends ReplacementEffectImpl {
public SkullbriarEffect() {
super(Duration.EndOfGame, Outcome.Benefit);
staticText = "Counters remain on {this} as it moves to any zone other than a player's hand or library.";
}
public SkullbriarEffect(SkullbriarEffect effect) {
super(effect);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return false;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ZONE_CHANGE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return source.getSourceId().equals(event.getTargetId());
}
@Override
public ContinuousEffect copy() {
return new SkullbriarEffect(this);
}
}