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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ForecastTest extends CardTestPlayerBase {
/**
* 702.56. Forecast 702.56a A forecast ability is a special kind of activated
* ability that can be activated only from a player's hand. It's written
* "Forecast - [Activated ability]."
*
* 702.56b A forecast ability may be activated only during the upkeep step of
* the card's owner and only once each turn. The controller of the forecast
* ability reveals the card with that ability from his or her hand as the
* ability is activated. That player plays with that card revealed in his or her
* hand until it leaves the player's hand or until a step or phase that isn't an
* upkeep step begins, whichever comes first.
*
*/
@Test
public void testPaladinOfPrahv() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Silvercoat Lion");
addCard(Zone.HAND, playerA, "Paladin of Prahv");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
activateAbility(3, PhaseStep.UPKEEP, playerA, "<i>Forecast");
addTarget(playerA, "Silvercoat Lion");
attack(3, playerA, "Silvercoat Lion");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertHandCount(playerA, "Paladin of Prahv", 1);
assertLife(playerA, 22);
assertLife(playerB, 18);
}
}