/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author LevelX2 */ public class ExileReturnBattlefieldOwnerNextEndStepSourceEffect extends OneShotEffect { private static final String effectText = "exile {this}. Return it to the battlefield under its owner's control at the beginning of the next end step"; private boolean returnAlways; public ExileReturnBattlefieldOwnerNextEndStepSourceEffect() { this(false); } /** * * @param returnAlways return the permanent also if it does not go to exile * but is moved to another zone (e.g. command zone by commander replacement * effect) */ public ExileReturnBattlefieldOwnerNextEndStepSourceEffect(boolean returnAlways) { super(Outcome.Benefit); staticText = effectText; this.returnAlways = returnAlways; } public ExileReturnBattlefieldOwnerNextEndStepSourceEffect(ExileReturnBattlefieldOwnerNextEndStepSourceEffect effect) { super(effect); this.returnAlways = effect.returnAlways; } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null) { int zcc = game.getState().getZoneChangeCounter(permanent.getId()); boolean exiled = controller.moveCardToExileWithInfo(permanent, source.getSourceId(), permanent.getIdName(), source.getSourceId(), game, Zone.BATTLEFIELD, true); if (exiled || (returnAlways && (zcc == game.getState().getZoneChangeCounter(permanent.getId()) - 1))) { //create delayed triggered ability and return it from every public zone he was next moved to AtTheBeginOfNextEndStepDelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility( new ReturnToBattlefieldUnderOwnerControlSourceEffect(false, zcc + 1)); game.addDelayedTriggeredAbility(delayedAbility, source); } } return true; } return false; } @Override public ExileReturnBattlefieldOwnerNextEndStepSourceEffect copy() { return new ExileReturnBattlefieldOwnerNextEndStepSourceEffect(this); } }