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package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class ExileReturnBattlefieldOwnerNextEndStepSourceEffect extends OneShotEffect {
private static final String effectText = "exile {this}. Return it to the battlefield under its owner's control at the beginning of the next end step";
private boolean returnAlways;
public ExileReturnBattlefieldOwnerNextEndStepSourceEffect() {
this(false);
}
/**
*
* @param returnAlways return the permanent also if it does not go to exile
* but is moved to another zone (e.g. command zone by commander replacement
* effect)
*/
public ExileReturnBattlefieldOwnerNextEndStepSourceEffect(boolean returnAlways) {
super(Outcome.Benefit);
staticText = effectText;
this.returnAlways = returnAlways;
}
public ExileReturnBattlefieldOwnerNextEndStepSourceEffect(ExileReturnBattlefieldOwnerNextEndStepSourceEffect effect) {
super(effect);
this.returnAlways = effect.returnAlways;
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
int zcc = game.getState().getZoneChangeCounter(permanent.getId());
boolean exiled = controller.moveCardToExileWithInfo(permanent, source.getSourceId(), permanent.getIdName(), source.getSourceId(), game, Zone.BATTLEFIELD, true);
if (exiled || (returnAlways && (zcc == game.getState().getZoneChangeCounter(permanent.getId()) - 1))) {
//create delayed triggered ability and return it from every public zone he was next moved to
AtTheBeginOfNextEndStepDelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(
new ReturnToBattlefieldUnderOwnerControlSourceEffect(false, zcc + 1));
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
return true;
}
return false;
}
@Override
public ExileReturnBattlefieldOwnerNextEndStepSourceEffect copy() {
return new ExileReturnBattlefieldOwnerNextEndStepSourceEffect(this);
}
}